eXcessive pLus InstaUnlagged Freeze Tag League
OK I SPENT 5 MINS ALREADY ON YOUR LINK TRIV AND:
1. YOU DIDNT MENTION THE CFG NAME
2. I FINALLY FIND OUT IT'S CALLED IUFREEZE.CFG BUT CANT FIND IT ON THE FTP. WHERE DA FCUK DID U UPLOAD IT?
USE THE MAGIC ATTACHMENT FEATURE PLS, IT HAS A PURPOSE, DONT MAKE US GO BERSERK ON YOUR VIRGIN ASS!!!!!!!
CAPS RAGE!!!!!!!!!!!!!!!!!
- config - iufreeze.cfg
also the first rar i puted it in was called iufreeze.rar but later mine winrar fuxxored teh file up when i named it same
[/]Why ztn3tourney1 is still in the list ? Silly map for > than 2vs2. Also q3dm5 stayed but You removed dm3 : >
if it is no april joke, THC died a few hours ago (jak on shoutbox).
whats up now, is there no other thc who can keep the leading of it instead of closing the clan?
Hehehe it was a 1april jocke be afraid 2!sweet because THC reborn better and stronger
Cheersss
Just tested the conf and I wonder why are the railjumps so much different from uftag/iu mod? Not only that they're stronger (dunno whether its a g_gravity or knock-back issue) but also they're not working unless your weapon is aimed directly at ground/surface..
Few post ago someone said that rjs gonna spice up and speed up the game, but with current cfg they're just useless. IMHO plus.cfg rj settings would do the job.
In addition i think that rg<->gauntlet switchtime is to high.
I would also like to comment on the map pool, Whose bright idea was it to make cpm17 a tie map? Did you ever play a 5v5 game there? If not then I would suggest you doing it.. maybe then you'll realize how small that map is - and finally see how unwise it is to make it the tiebreaker. In addition what's the purpose of having a 2v2/duel map like ztn3tourney1 in the map pool?
I've also noticed that you've posted the schedule, and I've been wondering why are there 2 pauses per round? With the current schedule
[code:1]MR wont play against C4
RS wont play against 2!S
DEF wont play against Lem
DS wont play against THC
HYP wont play against DRT[/code:1]
How come is that fair? Personally I would like to play against Hyper (we would finally have a chance to play our long awaited REMATCH)..
My five cents..
-cpm17 not suitable as a tie map (too small for 4-4 or 5-5)
-ztn3tourney 1 is usually a 1vs1 map, dunno why it was even added
-rail reload just a little bit too slow compared to original UF + the rjumps bug
If you want ppl to play some custom maps, then add some custom maps that really support games of 4vs4/5vs5 (maybe have a look at the tier system maps?)
otherwise all good.
Only issue i see is the camp protection mentioned, seems that someone didnt take the voting pool seriously
its not about the damage, its about radius and time delay
There is one server running where you can test the config. Maps was posted I believe 1 month ago, what is wrong with them?
I'm pretty sure people will always pick the usual maps which are played on clan wars like (dm6,dm7,dm11..) so we removed a bit of that and added custom maps.