Update of 1.03/1.04 servers to 2.0a
Please I need to know to be sured of update if there is a flag feature i asked two pages prior implemented?
Please please Beast make me happy and also I need your help rewriting my own config to be ready for 2.0a
Thanx alot.
Hi. TSU version of Mod is likely no longer be updated. At least in the near future. As to the Drop Flag - There is an opportunity to change the speed of the flag, and, very importantly - to throw him down - under. What is impossible today to E +. There is an opportunity to add to this throws the flag Gravity or remove it altogether. Also - in the murder of a player with the flag - the flag bounces in the direction of the pursuer (with gravity).
As for other possibilities - a lot of them. For example - implemented reset time for the game variables (only required for sod), forced minimum com_hunkmegs = 96 (Regulated by the server). Removed the screen shake when talking with customers through the console without a mod E +. Added new physics of motion - at a fast jumping 2 times - you can hang in the air for 7 seconds, or when you forward - to fly forward (but taking into account the gravity), or when you forward - to fly forward (but taking into account the gravity), is removed via rcon vote, a forced download cards (used with caution !!!), added ability to disable attacks of their players on the team with the Gauntlet + distance operation, joining the game with any version of E + or without a Mod at all, yet many improvements network settings in which players feel better (less pingb less lag).
In addition to TSU mod is still TSU game -. Exe changes: mandatory minimum Rate the players, faster downloading server list and the number of> 22000 (an increase in the buffer), anti cheat checks, and so on ...
Yes, one more interesting in mod TSU - is the ability to create maps with the screens on which is displayed through the game.
dont know how this feature is designed, its near tne Ney's description above. Anyway you may have to bind MOUSE3 "drop flag"
and join to test it at my server where the feature is enabled. As for variables related to this feature all I have provided by Panda are:
Items { Drop speed: 1100 Drop bouncy: 0.125 Drop speed2: 500 Drop bouncy2: 0.2 }
while
Misc { DM Flags: 1+32 Drop Enable: 1+2+4+32 }
Thats all I know.
Hey Beast hi there!!!
Any updates or luck with this? SfcNey and me are gave you all that we knew. May be anything else?
Drop speed: 1100 ------The speed flag is rolled during the game.
Drop bouncy: 0.125 ---Bouncing flag during the game
Drop speed2: 500 ----The speed flag when dying player
Drop bouncy2: 0.2 ---- Bouncing flag when dying player.
+ Droping the flag down.
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No, it hasn't been implemented, i was never given details about the feature. I'm now guessing it's only the speed for wich the flag is dropped, anything else, so i will name it CaptureTheFlag->DropFlagSpeed. However, i'm not clear in what moments that speed should be applied: is it just when doing /drop flag, or also when the flag carrier is killed?
Había una vez un barco chiquito...