ctf 2fort
map ctf2fort
mirror: http://www.mediafire.com/?gwjumhngkzl
For some reasons Ali dont want to put it on his test server so i posted it here.
This is a try to bring the most popular ctf TF2 map to the Quake game. There is no any TF2 to Quake 3 map convertor, so all i did manually. Textures were compressed (Irfantview 64KB compression) and models were converted to .md3 using Milkshape 3D.
information
CTF: Yes
FFa: Yes
tourney: no
deathmatch: no
TDM: no
Bot File (aas): no
other: no
new sounds: yes
new graphics: Valve Source SDK textures
new models: Valve Source SDK models
new music: no
spawnpoints: Ctf spawnpoints (10 red + 10 blue)
IMPORTANT!
Map is probably not for weak PC's. Recommended to change com_hunkmegs and com_zonemegs to 512 or 1024 otherwise u get [code:1]HUNC_ALLOK FAILED[/code:1]
u can compare with map from TF2 http://www.youtube.com/watch?v=GNuYj6NO1XY&feature=fvsr
wow gj so far!
few things i noticed.
in the sapwn rooms its so bright i can barely see (i use gamma 1.7 lowered it a little but still strange. what gamma do u use?)
http://i45.tinypic.com/5kn2fp.jpg
and on the top parts theres usualy a barrier here, though maybe u changed this on purpose or havent included it yet:
http://i49.tinypic.com/2zq7gg2.jpg
very good, very detailed!
nice mapa, detailed, unfortunelly it makes fps loss bcuz of too many triangles, same as with my stargates for example, anyway nice reconstruction :thumbright:
maybe a proper use of hints and portals would decrese the number of triangles generated. i also advice to modify the blocksize of the worldspawn entity to a larger value. getting r_speed with 3000-4500 triangs would be great.
but u probably knew these already.
the map is great.
_______
epsiYellowSlow
I use 2.0 gamma and seems fine for me. Its same lightning as in original map, anyway i will try to fix that.
About barrier. Yea i know that. This model is included in map pack. (models>temp2>sniper_fence01.md3) But, adding 1 model, i should remove another. Its engine limitation or whatever it is. Looks like radiant is 2 old and map has 2 many triangles or smth like that.
Anyway most important models are in temp2 folder and if some1 know any compile keys to avoid limitations please help.