Graphyc bug + error message, loading next map

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.DoK. Crazy
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Hi, i was playing one map on retro ffa, and while the next map was loading, i had the usual graphyc bug that show the loading map picture, mixed with random graphyc of prev map and next map.
I classify this bug in 3 type:
StOrM!


The Ring



FiReWorKs!



Usually with a reconnect all seems solved, but this time without do nothing the game crashed and i had this in "blue" console.

---------------CODE------------------------------
[07:20]
[07:20] > Excessive Plus v2.1
[07:20] > www.excessiveplus.net
[07:20]
[07:20] > Running: Retro Excessive (Rail Edition)
[07:20]
[07:22] lockedgun entered the game.
[07:22] lancill8 entered the game.
[07:25] <PaCMaN> entered the game.
[07:27] [6] lockedgun: the ring Big grin
[07:28] biesiadnik entered the game.
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
S_FindName: empty name
------------------END----------------------------------

Hope this is usefull for fix.

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Re: Graphyc bug + error message, loading next map

well i had a similar problem on beer freezer sometime ago, and since i re-installed Q3 and got a new cfg all is fine it doesnt happen no more.(lol them screens are crazy) Big grin

so it could be new install of q3 needed / some kind of setting in cfg / something i dont know about

im sure someone will have the solution for you my friend Happy

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..build a robot who control ppl? we have mow!

.DoK. Crazy
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Re: Graphyc bug + error message, loading next map

Thx for answer, but tbh i've formatted and reinstalled windows, installed quake 3 again with all patches pb etc Big grin 1 week ago.

My ideas and content for E+:

.DoK. Clan® founder/leader since October 2008 ©.

.DoK. Clan Trailer <-- Thanks to DoK SoftAir.
Throphy: 3rd place AFC 2010.
]DOK[ DanGeR FroSteD! 95.130.10.38:27960

Caipiroska-fragola , Sex on the beach, Pink floid Big grin
Soft prendiamo i soliti? ok, 1 canarino e 3 ACE con ghiaccio Big grin

CSM> >HOLLOW
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Re: Graphyc bug + error message, loading next map

was worth a shout anyway Happy

j wrote:

..build a robot who control ppl? we have mow!

METEORKID
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^^

look like visceral tearing mean you graphic card could be dying Sad or geting to hot


¯¯SFC¯¯*NEY
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Re: Graphyc bug + error message, loading next map

On a server with version 2.1 of E + is a bug - when loading the next map shows some of the players old map, but they are in a new one. It looks like this so you run around outside the map - in the air, through walls. Other players see you That is shifting the coordinates respauns. Very strange effect which I have not seen ever before.
It seems this bug is present in version 2.1 because version 2.0A do not.

configs: ONLY RAIL v.2.3
servers:
NEY CTF FLY RAIL - 89.250.4.253 : 21977
NEY SOD CTF - 89.189.99.10 : 27969
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mi3 * blackfx -C4-BLACKFX
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Re: Graphyc bug + error message, loading next map

Wow, 3rd i can use like wallpaper Happy

BOZO
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Re: Graphyc bug + error message, loading next map
¯¯SFC¯¯*NEY wrote:

On a server with version 2.1 of E + is a bug - when loading the next map shows some of the players old map, but they are in a new one. It looks like this so you run around outside the map - in the air, through walls. Other players see you That is shifting the coordinates respauns. Very strange effect which I have not seen ever before.
It seems this bug is present in version 2.1 because version 2.0A do not.

I experienced this bug myself some days ago on the Vanilla! CTF server.

After a match was finished the next map in the rotation (q3ctf4) was loaded and everyone except me spawned in valid places. I spawned far outside of the map right somewhere in space. The other players could see me, I could see them, but I couldn't move. Only way to get out (or better: in) was to quit and reconnect.

IMPULSE
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Re: Graphyc bug + error message, loading next map

any problem with openGL, update ur video driver.

Or roll back to stable one.

Or use ioquake with r_allowsoftwareGL 1

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