QL.cfg v1.0
Here's QL.cfg 2011.07.03
most recent changes:
-chg: cfg now uses 'bunch of ql physics' introduced in e+ 2.2;
-add: CA has now scoring system like in OSP;
-add: all weapons, except bfg and hook, are now available during warmup;
-chg: round-based gameplay in CA is available regardless of xp_matchmode & roundlimit values;
-chg: shotgun settings updated to what can be seen in e+ changelog;
-chg: cfg now uses hit cylinder instead of hitbox;
-chg: thaw radius is now 98 units.
thanx go to author of original cfg Kyto, and also to Epsi & Asc for useful linx, also to Mad & Easy for essential info, and to all who gave feedback & tested stuff
enjoy.
yesss thanks !!!!"
Feel free to join here and test this cfg. There is loaded ql.cfg and CA gametype
ip: WWL War SrV
password: ds
good news. thx ^_^
FFA fraglimit = 50
Hitboxes are a little smaller in QL (not sure by how much, since it's not only by size, but also by shape, cylindrical vs square).
All armor have the same damage reduction (0.66, i believe).
SG is 5x20 in all gametypes.
Oh yeah, and tag:
Survivors from the winning team do not respawn, keep weapons, ammo, current health and armor.
You spawn with gauntlet, mg, sg and pg.
omg very well work _O_
is one problem when i want load gametype ftag. Rocket Launcher doesn't work on this gametype.
i think error is here?
Rocket Launcher {
if ( $g_gametype == GT_CA ) { // CA
Ammo = 50;
AmmoLimit = 50;
} else {
Ammo = 0; -> must be 25 or 50?
AmmoLimit = 25; -> must be 50?
If Clan Arena gametyp:
Must be: Start Weapon = WP_ROCKET_LAUNCHER;
Now is: Start Weapon = WP_LAST_USED;
madbringer, plz a little more details: are there items/ammo/armors/powerups on ftag? and what amount of ammo you get with guns when you pick them?
All items, armor, ammo, powerups are available (except bfg and ql specific weapons like nailgun).
You spawn with:
125 health, degrading to 100.
No armor.
mg + 100 ammo.
sg + 10 ammo.
pg + 50 ammo.
----
Pickups give:
sg: 10 ammo.
gl: 10 ammo.
rl: 10 ammo.
lg: 100 ammo.
rg: 10 ammo.
pg: 50 ammo.
wrote:All armor have the same damage reduction (0.66, i believe).strange, imo. are you sure?
100%. Neither vq3 nor QL have, or ever had, a tiered armor system. The only difference between them is the amount of armor points they provide.
many thanks, will update cfg asap.