Bot Config
I want to obtain a bot that moves pretty quick (like if it had an acceleration power-up). However, I don't want to change the gamespeed. I want to move at a regular speed while the bot moves faster. Am I making sense? :-k
Does anyone know how to config a bot to do this?
OR
Does anyone have a bot like this that they could send to me?
I greatly appreciate any help!
times when i configured bots is far far away and i dont remember it. I configured mainly iam and favorite weapons for each model.
you cant really do that.
bot is a player for the purpose of the game, just like any other, except that the server runs his behaviour.
you might wanna make a weapon config that could "hack" such a feeling in.
for example take a bot that always uses shotgun, like Major, and then change the Weight of shotgun.
you will move faster when you hold a shotgun too, but you probably will remember not to switch to it
or perhaps a bot who likes plasma (hossman i think) or rocket (anarki).
anyway make your pick, mod the weapon config, and that should give you the same effect.
he can configure that for 'gauntlet' or 'grappling hook' weapons and bot can carry it all the time.
easier to configure weapon config than a bot.
and mr gauntlet is a boring bot
You might check out Bot Studio.
I used it to make the custom bots running on Dakini's Place.
There are a multitude of attributes you can change on them to achieve the behaviour you want. I've got Sweetums bots that will switch between LG and Rail while on the plus config
Someone talked about weapon wights - but that's sucks because it talked about servers cfg not bots cfg ! U can edit any bot - and yes there only one way is to reduce wights of weapons.
as example, download any bot (Google..) .pk3 are same as zip's (u can temporary change .pk3->.zip so ziper can understand )- temporary extract it and edit what u want:
weapon wights X-bot.pk3 @ X-bot/botfiles/bots/X-bot_i.c
[code:1]//the bot has the weapons, so the weights change a little bit
#define GWW_SHOTGUN 35
#define GWW_MACHINEGUN 50
#define GWW_GRENADELAUNCHER 30
#define GWW_ROCKETLAUNCHER 90
#define GWW_RAILGUN 25
#define GWW_BFG10K 41
#define GWW_LIGHTNING 40
#define GWW_PLASMAGUN 40[/code:1]
Someone talked about weapon wights - but that's sucks because it talked about servers cfg not bots cfg ! U can edit any bot - and yes there only one way is to reduce wights of weapons.
as example, download any bot (Google..) .pk3 are same as zip's (u can temporary change .pk3->.zip so ziper can understand )- temporary extract it and edit what u want:weapon wights X-bot.pk3 @ X-bot/botfiles/bots/X-bot_i.c
[code:1]//the bot has the weapons, so the weights change a little bit
#define GWW_SHOTGUN 35
#define GWW_MACHINEGUN 50
#define GWW_GRENADELAUNCHER 30
#define GWW_ROCKETLAUNCHER 90
#define GWW_RAILGUN 25
#define GWW_BFG10K 41
#define GWW_LIGHTNING 40
#define GWW_PLASMAGUN 40[/code:1]
its easier to edit server.cfg for an offline server then bot.cfg
btw, simple use winrar to open pk3s, not needed to rename them :f
(u can temporary change .pk3->.zip so ziper can understand )
Its much easier if you just associate PK3 files with Winzip - no need to rename anything then.
Also if you look at all the BOTs weights, they are all very similar. With E+ changing the weights won't make much difference - they won't swap weapons like a human. Most prefer to stick with their fave weapon (e.g. the one with the highest weight).
Here's a BOT I downloaded ages ago, but unfortunately it runs as a MOD so cant be used in E+ (at least I dont think so). To be honest I only short play tested it because of the MOD issue.
This is from the Read me:
INTRODUCTION
------------This is a beta version of the brainworks Q3A mod, the mod designed to
give Quake 3 Arena bots working brains. It is a complete rewrite of
all the Artificial Intelligence used by the bots. Brainworks includes:- Sound and visual awareness system
- Randomized dodging in battles
- Avoidance of incoming missiles
- Strafejumping
- Improved enemy aiming (based on human compensation model)
- Goal and score-based selection of item pickups
- Timing of item respawns
- Dynamic weapon selection (based on weapon accuracy)
- Redesigned internal goal selection
- Redesigned internal aim selection
- Redesigned Teamplay logic
- Rewritten chat code
- Redesigned internal logic infrastructure
- MANY MANY fixes for bugs in original Q3A bot codeSome features only apply to bots of a certain skill level. For example,
skill 1 and 2 bots have access to almost none of those features, whereas
skill 5 bots use all of them.The goal of Brainworks is to make Quake 3 Arena bots as human-like as
possible. With that in mind, the following human equivalents were set
as the "goal for realism" for each bot.Skill 1: Someone who has played Q3A for less than 2 weeks
Skill 2: Someone who has played Q3A for less than 3 months
Skill 3: Average player on a public server
Skill 4: The best player on a public server
Skill 5: A clan player who plays in professional tournamentsObviously it's harder to make realistic skill 5 bots than skill 1 bots,
but we've done everything we can in a reasonable amount of time to
reach these five goals for realistic bots.
how to make what bots use only rail?
bot_minplayers 10 & bananarail - needed access denied BFG and GRENADE!
Thank you.
....you never know when it's your time to go.