Excessiveplus maps naming convention

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xpaliminium's picture
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Joined: Nov 2005
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Hi,

The mappers team has decided to adopt this convention for naming its maps :

Map's name

Short Name

A map's name starts with xp followed by a type then a number starting from 0 for each type as follow :
xpvs0

Types Priority

types available should be choosen with respecting this priority :
pte > ctf > team > ffa > vs
so a ctf map can be used as team map
and a team map can be used as ffa map
the inverse shouldn't be possible.

Types

a vs map :
  • is designed for Tournament gametype
  • has few spawnpoints
  • is tiny or small sized map

a ffa map :

  • is designed for Free For All gametype
  • has many spawnpoints
  • can have small, medium or large size

a team map :

  • is designed for Team DeathMatch, Freeze TAG and Clan Arena gametypes
  • has many spawnpoints
  • can have medium or large size
  • supports teamed spawns (room where all team players spawns together) a.k.a CTF spawns

a ctf map :

  • is designed for Capture The Flag, Return The Flag, 1 Flag CTF and Protect The Leader gametypes
  • has many spawnpoints
  • can have medium or large size
  • supports teamed spawns (room where all team players spawns together) a.k.a CTF spawns
  • has CTF flags and a neutral flag
  • is a symetrical map

a pte map :

  • is designed for Push The Enemy gametype
  • has many spawnpoints
  • can have medium or large size
  • supports teamed spawns (room where all team players spawns together) a.k.a CTF spawns
  • has CTF flags and a neutral flag
  • is a symetrical map
  • has the big possibility to push enemies on lava or void without being able to hide insde a room

Long name

The long name of the map or the map's message is placed on a key of the worldspawn's entity.
It it adviced to add the version of the map in it so the client knows about it when loading the map.
Examples :
- The execution pit v1.0
- The tournament v2.0

Pk3's name

The pk3 should have as name the following syntax :
map-name-version.pk3
Example : map-xppte0-v1.0.pk3


Content

Logo

Each map on the excessive plus mappack should have at least an excessiveplus logo or a flag refering to the mod.

Textures

Textures should be placed on a subfolder of textures with about the same name of the map with an _ added after xp.
Example : if the map is called xpctf2, its textures should be placed on textures/xp_ctf2 folder

Shaders

Shaders should be on one file having the same name of the map within scripts folder.
Example : if the map is called xpctf2, its shader file should be scripts/xpctf2.shader

Map's image

The map's image should be placed on levelshots folder with the map's name and the .jpg extension
It should be with a resolusion of 4:3 and I recomend using a 1024x768

Notes

Don't forget to create an .arena file on scripts folder and to make a readme on the root of ur pk3. Pls find attached a sample of readme.



Regards,
The mappers team.
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