PRO-DM7 >Final Release? >>>Updated!!!
anyway, can u explain what is "pro" on the map? or is it just to have a cool name?
looks good
I like the green / Dark colors.. I dont think that green should belong to Doom and red to Quake but i would have prefered the map to me more "light" and more sharp / focussed / bright
Well done anyway
P.S. Fun to see that "bloodfall" if there is such a word
"bloodfall" if there is such a word
Map 25 of Doom 2 was named "Bloodfalls"
Too bad i can't check the map out myself atm, because it looks great, judging from the screenies textures seem terribly low-res, tho. I'm pretty sure there are high-res texture packs somewhere out in the net with a similar feel, maybe use those instead?
Try this texture pack
I was thinkin about the map again ...
and added the well-known ++Features (rooms and connections).
This version includes MUSIC:
>>>
http://files.filefront.com/pro+dm7bpk3/;10084242;/fileinfo.html
OK i like this map, little bit weird with those doors, but okey.
(and maybe its possible to connect 'lava pit' arena with 'dungeon' arena ?)
a. link not always work (file-fronts problem), host somewhere more plz.
b. i totally dislike sky, make something better !!!!!!!!!!!!!!!!!!! better quality foto or take something from another arena; its ugly, to much bright - white.
c. big problems with textures (then i try more then several times change r_picmip 0-7 (+vid_restart) q3 crashes:
[code:1]<..>
cgame loaded in 10596128 bytes on the hunk
Corrupt JPEG data: bad Huffman code
Corrupt JPEG data: premature end of data segment
stitched 16 LoD cracks[/]
<..>
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 641114 bytes of code
ui loaded in 2033376 bytes on the hunk
119 arenas parsed
41 bots parsed
Loading vm file vm/cgame.qvm.
VM file cgame compiled to 1459088 bytes of code
cgame loaded in 10596128 bytes on the hunk
Corrupt JPEG data: bad Huffman code
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Sys_Error: Unsupported marker type 0x92[/code:1]
Ehem U saying no problems with textures, em can it conflict with some other custom map ?
aw ...thats the Original DOOM-Sky! :roll:
about the textures ...i dunno ...havent experienced any probs!ps:
the B-Version includes the connection ur searchin for!
Download Error
There was an error processing your request. Please wait while your request is retried in 10 seconds...
If this error persists, please contact FileFront support.
This is isaw now. Same couple days ago, Arix saw same yesterday evening.
Hmn I'm interested to try with that "tunnel", wondering how it will feel.
It is ment to be suitable for pro-players!
U know...i have internet since half a year...and i got some pro-q3-maps years ago - so i called my maps pro too. (:
U wont miss anything of the Original-DM7...
it seems to be different...but it isnt (mostly)!
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