1v1 Sunday F.U.C.K. vol. 2
wrote:Anyway that BS sux and thats why I dont like this cfg.+ switch bug sometime
it was already pointed dozen times that’s it's not a config related thing, and some answers was to u also
it works perfect, although weapon prediction is not working properly so wrong sound/animation is played while the switching is fast
try playing on xp_delagWeapons 0 should reduce or completely remove the negative effect
@camel, bs gives protection of 1200dmg one rail shot is 600dmg, if u had less than 150hp u going to die anyway
with the armor and bs the protection is stronger
if u have after mh 600hp and armor u will survive one rail shot
bs, quad, haste, regeneration, flight should not spawn in 1v1 at all it is a mod release bug fixed in 1.04beta6
here u can download a prerelease that should temporally solve the problem with powerups during 1v1 matches
because I have no access to game pc, this is totally unchecked prerelease of a config focused on fixing powerups in 1v1 gametypepowerups will spawn like they spawned but all factors are set to 1 and does had no influence on damage/sped/protection
i should write it on edawn support, but im too lazy. On edawn, when player got frozen, he can jump into game by rejoing to same team.
couldnt reproduce that on localhost with \team b .
this isn't a edawn bug thread skull
this isn't a edawn bug thread skull
a problem, you have?
it isn't a e+ bug thread either, but that is always welcome, or..?