1v1 Sunday F.U.C.K. vol. 2

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animalchik
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1v1 Sunday F.U.C.K. vol. 2
xDD LoL AndyRocket))) wrote:


cml wrote:
Anyway that BS sux and thats why I dont like this cfg.

+ switch bug sometime Worried

it was already pointed dozen times that’s it's not a config related thing, and some answers was to u also

it works perfect, although weapon prediction is not working properly so wrong sound/animation is played while the switching is fast

try playing on xp_delagWeapons 0 should reduce or completely remove the negative effect

@camel, bs gives protection of 1200dmg one rail shot is 600dmg, if u had less than 150hp u going to die anyway

with the armor and bs the protection is stronger

if u have after mh 600hp and armor u will survive one rail shot

bs, quad, haste, regeneration, flight should not spawn in 1v1 at all it is a mod release bug fixed in 1.04beta6

here u can download a prerelease that should temporally solve the problem with powerups during 1v1 matches

fala'fag wrote:
because I have no access to game pc, this is totally unchecked prerelease of a config focused on fixing powerups in 1v1 gametype

powerups will spawn like they spawned but all factors are set to 1 and does had no influence on damage/sped/protection

download here

I am addicted to life.

rUnThEoN?!
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1v1 Sunday F.U.C.K. vol. 2
drill@quakelive wrote:


i should write it on edawn support, but im too lazy. On edawn, when player got frozen, he can jump into game by rejoing to same team.

couldnt reproduce that on localhost with \team b .

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

UnknownUser807
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1v1 Sunday F.U.C.K. vol. 2

this isn't a edawn bug thread skull Winking

"Beer is proof that God loves us and wants us to be happy." - Benjamin Franklin

Arax'KG
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1v1 Sunday F.U.C.K. vol. 2
UnknownUser807 wrote:

this isn't a edawn bug thread skull Winking

a problem, you have?

Memphis.
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1v1 Sunday F.U.C.K. vol. 2

it isn't a e+ bug thread either, but that is always welcome, or..?