64 Slot Fragfest on Weekend
I would like to see if your connection can take 64 players, i would think MAJOR laggggg at 30 players - but I would love to take part in a fragfest of this magnitude... put my name down...
you gotta think of spawn points more than the actual size of the map - haha - you just invaded god's personal space...
and....
should be good for grenade spam... :pukeright:
i'm in m8
i made i small test on my pc with my bots and i set it to 60 bots and look on demo what happend...
but after map change was this:
...loading 'scripts/decker_grates.shader'
...loading 'scripts/chitourney1.shader'
...loading 'scripts/chithon30-pka.shader'
...loading 'scripts/chiropteradm.shader'
...loading 'scripts/charon_dm12.shader'
...loading 'scripts/classic2_0.shader'
...loading 'scripts/desertsky.shader'
...loading 'scripts/taz.shader'
...loading 'scripts/bal3scrap.shader'
...loading 'scripts/bal3meat.shader'
...loading 'scripts/satellite.shader'
...loading 'scripts/bal3corp.shader'
...loading 'scripts/auhporter.shader'
...loading 'scripts/auh3dm2.shader'
...loading 'scripts/auhtele31.shader'
...loading 'scripts/auh3dm1.shader'
...loading 'scripts/ancient.shader'
...loading 'scripts/79dr.shader'
...loading 'scripts/alm3dm1.shader'
...loading 'scripts/alkdm06.shader'
...loading 'scripts/addict.shader'
...loading 'scripts/69pickup1.shader'
----- finished R_Init -----
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
AAS shutdown.
---------------------------
Z_Malloc: failed on allocation of 2108184 bytes from the main zone
lol count me in :twisted: :twisted: :twisted:
mowly look this
capazy of quake is limited to 64
Mowli, you can extend this by: sv_maxclients (I think)
hehe, we must re-write Q3 to make this 128 players + work!!!
Anyone want to help??? (joke btw )
100 mbit is enough for 64 players! , game is next weekend, new topic will follow.