[A-ONES] Old School Rail CUP O.S.R.C II
asphyx...i hope it won't go like search cup server...didn't saw it working all over the cup...
durring search cup server was and was working as i noticed
just sometimes
just sometimes
When a Problem comes up ! call us and we fix it!
when nobody called us then we think all is ok!
ONLY A TIP FOR THE FUTURE
yo! i noticed that some new players dont like so much that slide effect after do froze of enemy. body slides to lavas or other strange space. basing at ftag section from qlinsta 1.5 and default.cfg i found value what is related with this sliding or not bodies.
in qlinsta is no deffined any from var:
Movable = yes
Solid = no
Slithery = yes
interesting for me would be to change Slithery = NO
how about that change from round two? update of config will take not more time than add this one line to ftag section, and bodies will not stay directly where was create but also will not move so long way so easy like it is now.it will looks more like in QL ng and other mods.
yo! i noticed that some new players dont like so much that slide effect after do froze of enemy. body slides to lavas or other strange space. basing at ftag section from qlinsta 1.5 and default.cfg i found value what is related with this sliding or not bodies.
in qlinsta is no deffined any from var:
Movable = yes
Solid = no
Slithery = yes
interesting for me would be to change Slithery = NO
how about that change from round two? update of config will take not more time than add this one line to ftag section, and bodies will not stay directly where was create but also will not move so long way so easy like it is now.it will looks more like in QL ng and other mods.
can someone test if this work ? .. because i saw a old message from easy+ after the 2.2b release that he need to fix that to havent any sliding frozen bodys ice block effects!
Edit : and a little demo would be nice after that test!
i will do it at night.
i already tested all 'unstandard' values from ftag section it works correctly
edit
i attached demofiles. you can see how it works now and how it will work after changes.
also here you can check that i only added to normal qlinsta 1.6 3 commands where only 1 is with unDefault value.
http://min.us/mbD7tczxv#1o
i will do it at night.
i already tested all 'unstandard' values from ftag section it works correctlyedit
i attached demofiles. you can see how it works now and how it will work after changes.
also here you can check that i only added to normal qlinsta 1.6 3 commands where only 1 is with unDefault value.
http://min.us/mbD7tczxv#1o
http://www.excessiveplus.net/forums/thread/ql-insta-cfg?page=13#comment-385531
but for this cup needs a decission from the Event Manager hard1ovely
when he say f1 then i will change all servers to the newest version!
when i was talking in past with few players that sliding bodies was annoying for them. i was want to post this suggestion in past but iam too lazy pope D+ <tombstone>
The cup stays with qlinsta1.6 until in exceesiveplus mod will be fixed overpowered knockback (that actual does troubles in gameplay, not sliding) then we can consider new version in future with fixed bug.
Sliding it is not a bug at the moment, this feature must not be removed from quake live insta cfg anyway.