Aerial mines
Greetings,
Though this configuration is based on plus, it is not intended for playing, but rather to show the rocket launcher and how it behaves.
I felt this was looking like aerial mines, it is only possible to place three mines at a time. It's more about fun than anything else, but maybe this can add a small something in team game.
What do you think of it?
ah , is cool, makes me think about the old turrets
hehe turrets is still there, kurwa turret and oh turrets at least still fun, shame they took away antigravity boots
i like teh idea of slow rockets...
what about this, might put it for a trial in my fun.cfg
[code:1]Rocket Launcher {
Ammo: 2;
Cycle: 5000;
Damage: 1050;
Splash Damage: 270;
Speed: 50;
Regen: 50;
Radius: 90;
Knockback: 150;
Style: 2;
Bounce: 30;
Gravity: 0;
Homing Factor: 5.0;
Time to Live: 1500000;
Sky: 0;
Weight: 1.0;
Self Damage: 0;
}[/code:1]
run forest run!!
Problem with your setup is if nobody ever hits those rockets on lets say dm17 (they get fired into air). It is possible to spend the game entity array (1024 slots).
ie. once you fire enough rockets to reach 1024-number of items on map (even if they were replaced!)-number of player-number of teleports/spawn points.
the game will be unable to spawn anything. with time to live set at 1500000 thats more likely than you think, especially on space maps.
in pitbulls you have this
[code:1]Rocket Launcher {
Ammo: 3;
Cycle: 5000;
Damage: 1050;
Splash Damage: 270;
Speed: 1;
Regen: 50;
Radius: 90;
Knockback: 150;
Style: 0;
Bounce: 0;
Gravity: 0;
Homing Factor: 0.3;
Time to Live: 15000;
Sky: 0;
Weight: 1.0;
Self Damage: 0;
}[/code:1]
only 15000 (15 seconds)
it is my modification that has the longer time to live... mine is a homing missile that latches onto target and keeps following at a slightly slower pace than they can run.