antiWH levels
One question torments me, on this video we see that level-1 save sound:
https://www.youtube.com/watch?v=RAJPBg3xbWY
Why you not done the same effect for all levels?
And at level-1 not saved sound from weapons, check it!
thsis would be a new gamefeeling couse i hear u before i see u its like wallhack seeing u with my ears
thsis would be a new gamefeeling couse i hear u before i see u its like wallhack seeing u with my ears
Like this?
https://www.youtube.com/watch?v=1H7HFsfbDCQ&list=UUtnYfRkOywMJMhlc7tMjARA
Even if you are capable of that stuff, people still accuse u for wh.
In fact, now that I think about it, with this antiwh, there is no reason not to have a wallhack on.
Even if the advantage is very slightly, it goes definitly undetected.
What is the difference between level 1
and 5
?
Essentially, the sounds.
What do sounds have in 3d games?
A location/position.
What is the purpose of a wallhack?
Visualize locations/positions behind walls.
Does it make sense to combine multiple solutions doing the same?
No, it will slow down at best, doing redundant work.
Really good effect obtained if on ioq3(vio) run simultaneously
sv_awh "1"
and
xp_antiWallhackLevel "1"
Sound from players saved and justifies the name "AntiWallHack".
РЕАЛЬНО ВВЕРИТЕ - ВЫ ВСЕ ЗАЕБАЛИ!!