ASS FRAGGING with SamthemanMayhem.cfg
[code:1]
/* 'Samtheman Mayhem' here
*
* Blast people to bits,
**/
// Topic 'Config' is required
Config {
Name: "Samtheman Mayhem";
Date: "7th June 2004";
Author: "Sam Nazarko <webmaster@sam-the-man.co.uk>";
}
// Topic 'Misc' is optional
Misc {
/* Unlagged Technology
*
* 0 - Disabled
* 1 - Enabled
**/
Unlagged: 1;
/* Movement Physics
*
* They are NOT ProMode compatible.
*
* 0 - Disabled
* 1 - Forward Move
* 2 - Forward and Side Move
* 3 - Side Move
**/
Physics: 2;
/* Player Solids (walk thru player clips)
*
* 0 - Disabled
* 1 - Enabled
**/
Solids: 0;
/* Spawn Weapon (in-hand weapon)
*
* 0 - Last used
* 1 - Gauntlet
* 2 - Machinegun
* 3 - Shotgun
* 4 - Grenade Launcher
* 5 - Rocket Launcher
* 6 - Lightning Gun
* 7 - Railgun
* 8 - Plasma Gun
* 9 - BFG
* 10 - Grappling Hook
**/
Default Weapon: 0;
/* Spawn Weapons (inventory weapons)
*
* 1 - Gauntlet
* 2 - Machinegun
* 4 - Shotgun
* 8 - Grenade Launcher
* 16 - Rocket Launcher
* 32 - Lightning Gun
* 64 - Railgun
* 128 - Plasma Gun
* 256 - BFG
* 512 - Grappling Hook
*
* Example: Machinegun + BFG + Railgun -> 2 + 256 + 64 = 322
**/
Start Weapons: 16;
/* Spawn Powerups (only after first connect)
*
* 1 - Quad Damage
* 2 - Battle Suit
* 4 - Haste
* 8 - Invisibility
* 16 - Regeneration
* 32 - Flight
*
* Example: Quad Damage + Haste -> 1 + 4 = 5
**/
Start Powerups: 8;
/* Map Weapons
*
* 1 - Machinegun
* 2 - Shotgun
* 4 - Grenade Launcher
* 8 - Rocket Launcher
* 16 - Lightning Gun
* 32 - Railgun
* 64 - Plasma Gun
* 128 - BFG
*
* Example: Shotgun + Plasma Gun -> 2 + 64 = 66
**/
Weapons: 0;
/* Map Items
*
* 1 - Armor Shard
* 2 - Armor Combat
* 4 - Armor Body
* 8 - Health Small
* 16 - Health
* 32 - Health Large
* 64 - Health Mega
* 128 - Teleporter
* 256 - Medkit
*
* Example: Armor Body + Health Mega -> 4 + 64 = 68
**/
Items: 0;
/* Map Ammos
*
* 1 - Bullets
* 2 - Shells
* 4 - Grenades
* 8 - Rockets
* 16 - Lightning
* 32 - Slugs
* 64 - Cells
* 128 - BFG
*
* Example: BFG + Shells + Slugs -> 128 + 2 + 32 = 162
**/
Ammos: 0;
/* Map Powerups
*
* 1 - Quad Damage
* 2 - Battle Suit
* 4 - Haste
* 8 - Invisibility
* 16 - Regeneration
* 32 - Flight
*
* Example: Flight + Quad Damge -> 32 + 1 = 33
**/
Powerups: 0;
/* Weapon Switch Speed
*
* 0 - Default Weapon Switch Method
* < -0 - Instant shot with ## milliseconds delay (CPM like)
* > +0 - Instant switch with ## milliseconds delay
**/
Switch Time: -0;
/* Spawn Protection
*
* 0 - Disabled
* ## - ## seconds
**/
Spawn Protection: 2;
/* Shootable Missiles
*
* 0 - Disabled
* 1 - Enabled
**/
Destroyable Missiles: 0;
/* Inactivity Protection
*
* 0 - Disabled
* ## - Force after ## seconds
**/
Inactivity Spectator: 180;
/* Teleport Missiles thru Teleporters
*
* 0 - Disabled
* 1 - Enabled
**/
Teleport Missiles: 0;
/* Multiple Air-Jumps
*
* 0 - Disabled
* ## - Allow ## air-jumps
**/
Multi Jumps: 0;
/* DM Flags
*
* 1 - No Self-Damage
* 2 - No Falling-Damage
* 4 - Infinite Health
* 8 - Infinite Armor
* 16 - Infinite Ammo
* 32 - Drop Weapons on Death
* 64 - Don't allow \drop
*
* Example: No Self-Damage + Infinite Ammo -> 1 + 16 = 17
**/
DM Flags: 1;
/* Gib Player on Death
*
* 0 - Disabled
* 1 - Enabled
**/
Gib: 1;
/* Corpse Life Time
*
* ## - Stay for ## milliseconds
**/
Corpse Time: 5000;
/* Respawn Time
*
* ## - Respawn after ## milliseconds
**/
Respawn Time: 1;
/* Return the Flag Modes
*
* 0 - CTF
* 1 - Return the Flag
* 2 - Return the Flag Special (no double Flag)
* 3 - Defend the Flag
* 4 - Multi-Flag CTF
**/
Flag: 1;
/* Chat Protection
*
* 0 - Disabled
* ## - Activate Protection after ## seconds of chatting
**/
Chat Protection: 1;
/* Mute Spectators
*
* 0 - Disabled
* 1 - Enabled
**/
Mute Spectators: 0;
/* Haste Factor
*
* ## - Multiply speed by factor ##
**/
Haste Factor: 1.3;
/* Regeneration Factor
*
* ## - Regenerate ## Health
**/
Regen Factor: 15;
/* Battle Suit Factor
*
* ## - Protects ##% against Damage
**/
Battle Suit Factor: 0.5;
/* Spawn Health
*
* ## - Start with ## Health
**/
Health: 300;
/* Health Regeneration
*
* 0 - Disabled
* ## - Regenerate Health each ## milliseconds
**/
Health Regen: 200;
/* Spawn Armor
*
* ## - Start with ## Armor
**/
Armor: 0;
/* Armor Regeneration
*
* 0 - Disabled
* ## - Regenerate Armor each ## milliseconds
**/
Armor Regen: 0;
// Topic 'Anti Camp' is required
Anti Camp {
/* Anti Camp Time
*
* 0 - Disabled
* ## - Allow Camping for ## seconds
**/
Time: 5;
/* Anti Camp Radius
*
* ## - Radius for Camp Protection
**/
Radius: 1;
/* Anti Camp Damage
*
* ## - Give ## Damage every second
**/
Damage: 300;
}
/* Topic 'Team Red' is required
*
* Team specific settings.
**/
Team Red {
Default Weapon: 0;
Start Weapons: 0;
Start Powerups: 0;
}
/* Topic 'Team Blue' is required
*
* Team specific settings.
**/
Team Blue {
Default Weapon: 0;
Start Weapons: 0;
Start Powerups: 0;
}
}
/* Topic 'Weapons' is optional
*
* There are several options available to tweak and
* modify the weapons.
*
* Sky - Whenever a weapon can 'hit' the sky
* Ammo - Spawn amount of Ammunition
* Cycle - Reload Time in milliseconds
* Speed - Speed a missile moves with
* Regen - Regeneration Time of Ammunition in milliseconds
* Damage - Damage the Weapon cause
* Weight - Player Speed = Player Speed / Weapon-Weight
* Radius - Splash Damage Radius
* Bounce - Bounce ## times
* Gravity - Missile affected by gravity?
* Knockback - Amount of Self-Knockback
* Self Damage - Self-Damage Factor
* Time to Live - Time in milliseconds before a Missile explode
* Splash Damage - Radial Splash Damage the weapon cause (needs Radius)
**/
Weapons {
/* Offhand Grapple
*
* This MUST be disabled to use the onhand Grapple
*
* 0 - Disabled
* 1 - Enabled
*
* Usage: /bind mouse2 +button5
**/
Offhand Grapple: 0;
// Topic 'Grapple' is required
Grapple {
Cycle: 400;
Damage: 300;
Speed: 2000;
/* Grapple Time
*
* -1 - Unlimited time
* ## - Hook for ## seconds
**/
Time: 10;
/* Grapple Pull-Speed
*
* ## - Pull yourself with a speed of ##
**/
Pull Speed: 800;
/* Grapple Style
*
* 0 - Default Grapple
* 1 - New Grapple Physics
**/
Style: 1;
Gravity: 0;
Sky: 0;
Time to Live: 10000;
Weight: 1.0;
}
// Topic 'Suicide' is required
Suicide {
Damage: 600;
Radius: 50;
/* Suicide Style
*
* 0 - Disabled
* 1 - Explosion on death
**/
Style: 1;
}
// Topic 'Gauntlet' is required
Gauntlet {
Cycle: 400;
Damage: 325;
Weight: 1.0;
}
// Topic 'Machinegun' is required
Machinegun {
Ammo: 500;
Cycle: 50;
Damage: 45;
Splash Damage: 0;
Regen: 200;
Radius: 0;
Knockback: 0;
/* Machinegun Spread
*
* ## - Spread Factor
**/
Spread: 200;
/* Machinegun Radial Spread
*
* 0 - Quadratic Spread (old mods before 1.29)
* 1 - Radial Spread
**/
Radial: 1;
Bounce: 0;
Sky: 0;
Weight: 1.0;
Self Damage: 0.5;
}
// Topic 'Shotgun' is required
Shotgun {
Ammo: 50;
Cycle: 500;
Damage: 40;
Splash Damage: 0;
Regen: 2000;
Radius: 0;
Knockback: 0;
/* Shotgun Spread
*
* ## - Spread Factor
**/
Spread: 700;
/* Shotgun Radial Spread
*
* 0 - Quadratic Spread (default)
* 1 - Radial Spread
**/
Radial: 0;
/* Shotgun Style
*
* 0 - Disabled
* 1 - Railgun Trails
**/
Style: 1;
Bounce: 0;
Sky: 0;
Weight: 1.0;
Self Damage: 0.5;
}
// Topic 'Grenade Launcher' is required
Grenade Launcher {
Ammo: 50;
Cycle: 400;
Damage: 1000;
Splash Damage: 195;
Speed: 700;
Regen: 1600;
Radius: 200;
Knockback: 0;
/* Grenade Launcher Style
*
* 0 - Disabled
* 1 - Mines
**/
Style: 1;
Bounce: 0;
Gravity: 0;
Time to Live: 1000;
Sky: 0;
Weight: 1.0;
Self Damage: 0.5;
}
// Topic 'Rocket Launcher' is required
Rocket Launcher {
Ammo: 100;
Cycle: 100;
Damage: 600;
Splash Damage: 100;
Speed: 800;
Regen: 400;
Radius: 120;
Knockback: 0;
/* Rocket Launcher Style
*
* 0 - Default
* 1 - Guided Rockets
* 2 - Homing Rockets
**/
Style: 2;
Bounce: 0;
Gravity: 0;
/* Rocket Launcher Homing Factor
*
* ## - Homing Factor (0.1 to 1.0, requires Style 2)
**/
Homing Factor: 10000;
Time to Live: 15000;
Sky: 0;
Weight: 1.0;
Self Damage: 0.5;
}
// Topic 'Lightning Gun' is required
Lightning Gun {
Ammo: 200;
Cycle: 100;
Damage: 70;
Splash Damage: 60;
Regen: 400;
Radius: 100;
Knockback: 65;
/* Lightning Gun Range
*
* ## - The Beam length
**/
Range: 768;
/* Lightning Gun Style
*
* 0 - Disabled
* 1 - Explosion on end of beam
**/
Style: 1;
/* Lightning Gun Bounce
*
* THIS WILL CRASH EVERY CLIENT WITHOUT THE .PK3!
**/
Bounce: 0;
Weight: 1.0;
Sky: 1;
Self Damage: 0.5;
}
// Topic 'Railgun' is required
Railgun {
Ammo: 100;
Cycle: 100;
Damage: 40;
Splash Damage: 0;
Regen: 400;
Radius: 0;
Knockback: 0;
Bounce: 0;
Sky: 0;
Weight: 1.0;
Self Damage: 0.5;
}
// Topic 'Plasma Gun' is required
Plasma Gun {
Ammo: 100;
Cycle: 100;
Damage: 60;
Splash Damage: 30;
Speed: 2000;
Regen: 400;
Radius: 30;
Knockback: 60;
/* Plasma Gun Style
*
* 0 - Disabled
* 1 - 3 Streams (Mr. Pants' Excessive)
**/
Style: 1;
Bounce: 0;
Gravity: 0;
Time to Live: 10000;
/* Plasma Gun Spread
*
* ## - Spread Factor (only for Style 1)
**/
Spread: 300;
Sky: 0;
Weight: 1.0;
Self Damage: 0.5;
}
// Topic 'BFG' is required
BFG {
Ammo: 35;
Cycle: 800;
Damage: 500;
Splash Damage: 180;
Speed: 2000;
Regen: 1;
Radius: 90;
Knockback: 0;
/* BFG Style
*
* 0 - Disabled
* 1 - Explosion spawns Grenades (Mr. Pants' Excessive)
* 2 - Explosion spawns Grenades (green explosion)
* 3 - Explosion spawns Grenades (SoD MoD)
**/
Style: 1;
Bounce: 0;
Gravity: 0;
Time to Live: 10000;
Sky: 0;
Weight: 1.0;
Self Damage: 0.5;
}
}
// Topic 'Items' is required
Items {
/* Shootable Items
*
* 0 - Disabled
* 1 - Enabled
**/
Shootable: 0;
// Topic 'Replace' is required
Replace {
item_armor_shard: "";
item_armor_combat: "";
item_armor_body: "";
item_health_small: "";
item_health: "";
item_health_large: "";
item_health_mega: "";
item_quad: "";
item_enviro: "";
item_haste: "";
item_invis: "";
item_regen: "";
item_flight: "";
weapon_gauntlet: "";
weapon_machinegun: "";
weapon_shotgun: "";
weapon_grenadelauncher: "";
weapon_rocketlauncher: "";
weapon_lightning: "";
weapon_railgun: "";
weapon_plasmagun: "";
weapon_bfg: "";
ammo_bullets: "";
ammo_shells: "";
ammo_grenades: "";
ammo_rockets: "";
ammo_lightning: "";
ammo_slugs: "";
ammo_cells: "";
ammo_bfg: "";
holdable_teleporter: "";
holdable_medkit: "";
team_CTF_redflag: "";
team_CTF_blueflag: "";
}
// Topic 'Respawn' is required
Respawn {
item_armor_shard: 25;
item_armor_combat: 25;
item_armor_body: 25;
item_health_small: 35;
item_health: 35;
item_health_large: 35;
item_health_mega: 35;
item_quad: 120;
item_enviro: 120;
item_haste: 120;
item_invis: 120;
item_regen: 120;
item_flight: 120;
weapon_gauntlet: 5;
weapon_machinegun: 5;
weapon_shotgun: 5;
weapon_grenadelauncher: 5;
weapon_rocketlauncher: 5;
weapon_lightning: 5;
weapon_railgun: 5;
weapon_plasmagun: 5;
weapon_bfg: 5;
ammo_bullets: 40;
ammo_shells: 40;
ammo_grenades: 40;
ammo_rockets: 40;
ammo_lightning: 40;
ammo_slugs: 40;
ammo_cells: 40;
ammo_bfg: 40;
holdable_teleporter: 60;
holdable_medkit: 60;
}
// Topic 'Amount' is required
Amount {
item_armor_shard: 5;
item_armor_combat: 50;
item_armor_body: 100;
item_health_small: 5;
item_health: 25;
item_health_large: 50;
item_health_mega: 100;
item_quad: 30;
item_enviro: 30;
item_haste: 30;
item_invis: 30;
item_regen: 30;
item_flight: 60;
weapon_machinegun: 40;
weapon_shotgun: 10;
weapon_grenadelauncher: 10;
weapon_rocketlauncher: 10;
weapon_lightning: 100;
weapon_railgun: 10;
weapon_plasmagun: 50;
weapon_bfg: 20;
ammo_bullets: 50;
ammo_shells: 10;
ammo_grenades: 5;
ammo_rockets: 5;
ammo_lightning: 60;
ammo_slugs: 10;
ammo_cells: 30;
ammo_bfg: 15;
holdable_teleporter: 60;
holdable_medkit: 60;
}
}
[/code:1]
Come to Sam-the-man.co.uk, and enjoy yourself. With Homing Missiles, meaning, all you have to do is click. If your a mile off, your rocket will guide itself to your enemy.
A great way to frag someones ASS
Sam-the-man.co.uk
Latest News
_________
I have contacted Easy, he is going to put a link to my files, and a link to my gaming website.