Attention please! :p

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*ZMB*INSANEKID*
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***This is InsaneKid callin from the 22nd century!*** (:

i made it! Big grin

well, u may be surprised ...
but check this example-map (draft)...
i used to create some things i was talkin about in my last posts! Tongue

hm, i dont wanna tell too much ...
but its about a certain teamBASEd-thing ...they are always concernin about! Winking

The map is called >>>
"Hustle and Bustle"
and is an example about what im goin to make next! (:

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*ZMB*INSANEKID*
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Attention please! :p

Hey, NO Replies yet?

Edy ...Easy ...have a close look at this map!!! Cool

*ZMB*INSANEKID*
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Attention please! :p

ok ...i guess, i have to tell what i made! (:

there are team-specific spawns that teleport the player to his team-base.-
Further i added 1 beamer in each base...
the red team has to use the blue
and the blue team has to use the red beamer
to get Quad/ Haste or BattleSuit (Goodies)!-
In the middle of the map is a domination-point
that gives the team 1 point when a mate touches it!

I think those ideas ...give the game more depth! Winking

-C4-TYRANTuk.tyrant
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Attention please! :p

let me guess ur chasing the enemy flag carrier he runs into the beamer and bam hes gone easy cap

~tyrant!~ZoO.ConcreteDonkey

*ZMB*INSANEKID*
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Attention please! :p

Have a look at the map first ...its not big ...and thers no escape ...
further there are more than one player.-

And i added the new attractive domination-point
where u will always find some players
tryin to get 1 point for free! (:

Edit:
i havent said anythin about CTF!-
i didnt use CTF-spawns ...
i made team-specific spawns for TDM and FREEZE!

ZEPAR*WGVD*
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Attention please! :p

I don't get it, when I try to get the extras in the teleport room I get spawned before i can collect it? Needs a grenadejump for that?

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*ZMB*INSANEKID*
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Attention please! :p

hehe ...yea, its for E+
u gotta be quick to get 1 of the goodies ...
u cant collect all at once! Winking

or ...u go back to the beamer in the opponents base
and try to get another goodie! (:

Edit:
The new Spawn-thing works in TDM only.
but thats no prob ...can add Spawns for FFA separatly.

-C4-TYRANTuk.tyrant
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Attention please! :p
*ZMB*INSANEKID* wrote:

Have a look at the map first ...its not big ...and thers no escape ...
further there are more than one player.-

And i added the new attractive domination-point
where u will always find some players
tryin to get 1 point for free! (:

Edit:
i havent said anythin about CTF!-
i didnt use CTF-spawns ...
i made team-specific spawns for TDM and FREEZE!

i assumed it was for ctf cos freeze/tdm would be senseless
...... so now a clan only has to camp half of the map in order to totally own ur ass

~tyrant!~ZoO.ConcreteDonkey

*ZMB*INSANEKID*
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Attention please! :p

im thinkin of bigger maps than this one ...
this one is just an example to present the concept ...
of upcommin maps! Winking

I also think about some changes ...
maybe add a timed beamer in the base that teleports enemies ...
far away ...maybe to domination-point (in the middle)! Big grin

Edit:
i would increase the domination-count then ...
so u would have to increase capture-limit too (:

joey
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Attention please! :p

i had suggested this before and this is kind of nice thinking about it

Team-Based spawns

unfortunately for it to fully work it would have to be freeze or an alike spawn gametype (meaning no TDM) and all teams would have to be respawned on score.

Or at least a smarter spawn system which quake 3 does not have

(*WASP*SH▲DOWKNIGHT)
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Attention please! :p

theres a gametype similiar to this in q4 .

(DeadZone) is a completely new gametype in Quake 4, based on holding key areas of the map called "DeadZones" to gain points. In order to do this, players must pick up DeadZone powerups from around the map, and then take them into the areas marked with a transparent scrolling border. Like all powerups in the game, the DeadZone powerup wears out with time, so as a team players must continually bring powerups into the zones in order to hold them. If more than one player on a team brings in powerup, the hold on the zone is stronger, with points accumulating twice as fast. If a player from both team enters a zone with a powerup, the two cancel each other out. In short, DeadZone is a new mode that relies on good teamwork to succeed.