Bots in 2.2b
I noticed that since I updated my server to v2.2b, the bots are not being removed after map change. The same bots play every map.
In server.cfg:
// Bot Configuration set bot_enable "1" set g_botsFile "scripts/bots.txt" set g_spSkill "1" set bot_nochat "1" set bot_grapple "0" //should prevent bots from using the grapple/hook set bot_usehook "0" //should prevent bots from using the grapple/hook set bot_minplayers "4" set bot_predictobstacles "1" set bot_visualizejumppads "1" set bot_challenge "0" //turn on to make bots more challenging. set bot_rocketjump "1" //only a few bots know how to do this.
In rotation.txt:
$g_gametype = GT_FFA; $g_friendlyFire = 0; $g_warmup = 5; $xp_config = "plusd"; $kick = "allbots";
Any ideas?
try this rotation settings:
$g_gametype = GT_FFA;
$g_friendlyFire = 0;
$g_warmup = 5;
$xp_config = "plusd";
/k allbots
is there a way to make the bots move around so they don't die all the time with anti camp ?
if bots don't move, its because the map doesn't have any items & weapons set anywhere.
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epsislow
this is not the case items are plenty and the aas file is inside pk3 ( map Shibam )
i also used following settings to generate a new aas file
set bot_forceclustering "1" // force recalculating the aas clusters - MrElusive
set bot_forcereachability "1" // force recalculating the aas reachabilities - MrElusive
set bot_forcewrite "1" // force writing out a new aas file - MrElusive
bot is argus level 5
if bots can be loaded, there are calculated routes for them avaible, so either your g_speed is somewhere crapped, or your config features weapons with extraordinal weight.
Bot problem solved
The options ( set bot_forceclustering "1" set bot_forcereachability "1" set bot_forcewrite "1" ) generate a aas file witch cause the problem that the bot's only move when they see a target. So after removing the aas file and turning of the options everything is fine again.