CampHeights

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*ZMB*INSANEKID*
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After that Competition i started several projects,
that will take more time.-
This map here is inspired by dm6, dm12 and Overkill:

CampHeights
>>>
http://www.filefront.com/15786381/CampHeights-Test.pk3/

3M'darkangel
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Re: CampHeights

interestng map Laughing)) i will test it Happy


Gloria Mōmentum
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“There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter.”
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shellingjoke
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Re: CampHeights

seems nice, a little small though at first sight (looked at it for like 20 secs)
that room where you fall into fog of death or w/e with those 2 jumppads? the jumppads should go a little higher and move you a little more towards that "bridge".. oh and the texture you chose for under the kill-trigger doesnt work (on my pc at least). that place is gonna be pure MG spam Winking

nice work nevertheless

I wanted to put a bullet between the eyes of every penguin that didnt wanna screw to save its species.

*ZMB*INSANEKID*
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Re: CampHeights

oh, yea ...THANKS! Big grin
that black textures ive forgotten.-
I will check those JumpPads again,
and locations are missin too! (Y)

alienM
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Re: CampHeights

tested on freeze mania and its really nice! good work man! Winking

eRRor369
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Re: CampHeights

this time (right now) i don't have time to create a movie Crying( sry.

pew pew you're dead

outofhere!
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Re: CampHeights

so i try it tonight , hendrik when u want iam on msn at 21:30 cet.-...we can test it like always ( u know how we make it )XD

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DE Germany
Re: CampHeights

dont use to many curves on major moving parts of the map, eventhough they might look good they alter the game a lot and allow curvehacks (standing in parts of curve being able to see whats behind it)

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

outofhere!
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Re: CampHeights

so insanekid and i playing yesterday alot of that map and test many things clips pillars jumppads and moving around the map.

fazit : 
very good potential for max 14 players on the map
its a mix from q3mixdm6 , dm6 and 6++
so little changes from rooms in-out jumpads textures clips need to be fixed

so u have a big cellar like dm12 without doors
up are a round moving station longer as in 6 ++

so i give my suggestion  to him :
other textures for not boring walls like in dm6
cellar bigger and up a very nice more rooms moving station with brighter walls and bridges
so other or different jumpads places

a mix from q3dm6 , 7 , 8  is my suggestion ....

but not to many rooms to have better voice chat in a war seems it comes with up 4 rooms and cellar 3----

so insanekid i hope what we say u give your best to have fast a very very nice public / war map with new style for e+

gl hf these days with fixing that more as potential map for e+

really good job m8..

regards asp
          

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