Can't see through teleports !
Hello,
another problem with my cfg
As in topic... can't see thru teleports, even if /r_fastsky "0"
Must be something else, that prevents it to show me the "other side"
any idea why ?
cg_drawsun
seriously this bugs me too, why even use ql maps like retribution if we can have a normal q3dm7?
they dont differ much.
Yup, it's a problem in shaders of custom maps.
Try lowering the picmip value
Try lowering the picmip value
r_picmip 0, shaders it is
We had the same discussion some weeks ago. It doesn't have anything to do with picmip. I'm using r_picmip "0"
and still got that issue when certain QL map conversions are in /baseq3!
only picmip came in my mind:S
Hi
I have the same issue since 2 years and never report it
can u say exactly witch map cause no "télévision" ??
perhaps we can put those problematic maps in e+ folder to solving prob?
it is either r_fastsky 1 or broken shader. Use Gauss tactics to find the broken pk3 :3
actually Darky and Animal already figured it out for me...
custom maps fucked up basic shaders :E thx mzi xdd
Fix = delete ql maps