CM_inlinemodel: bad number

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mow Q [EN]
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I was not able to play the fragfest because of this error.

i googled over and over and found no solution.

even using default q3config.cfg did not help.

any ideas?

x.foksie'loy.drt?
foksie's picture
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CM_inlinemodel: bad number

Ok i saw several suggestions for this.

Its a problem with the map.

Maps have a limit as to how much moving polygons they can have, and how much light can be on any sort of polygons (big maps tend to have a lot of light = more chance of error).

Now, the problem doesnt show to all people who use the map, wich suggests that some personal settings can affect the playability of the map.

Another is that player models somehow get included in the calculation too.

So try moving all external models (if any) away.

Also, it seems that on gametype singleplay the limit is bigger, so try loading the map on your own comp with singleplay and see if the problem shows up. If not, then check some of your setting, most notably, vertex lighting and geometric detail (lower it)

Then, you might have different setting in baseq3 q3config than in e+. When connecting to the first map, values are used from baseq3, so try loading some other map first, then conencting to this map.

And, lastly, its often caused by the map not being downloaded properly. Try to redownload the map (quite possibly try this first).

So in short, its a map issue. I couldnt discover why it doesnt happen to everyone using the problematic map, but in most cases people have fixed it by lowering the number of movable/destructable polygons, and changing the lighting setup on the map.
I couldnt find any way to fix it userside (ie what specific user setting causes the error).

I am proud of spreading a pirated Excessive Plus version and claim to be the original author, yay!

(HK)?aSaB
bazine's picture
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CM_inlinemodel: bad number

never heard of this one , yet. i ll try to find solution somewhere. u tried all? raise com hunk megs?

(HK)?aSaB
bazine's picture
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CM_inlinemodel: bad number

@mow , this is a a map bug. (somthing done by oldvamp that doesnt fit q3 engine very well Winking)

Map-center via google
ERROR: CM_InlineModel: bad number

Definition: This error is generally caused by having more than 512 brush model entities in a map. The Jedi Academy brush model entity limit is 512. The error can also be caused if there is an origin brush that is not attached to a brush model entity.

Brush Model Entity: This is any set of brushes that has been turned into an entity complex in a level. Examples of this are Func_statics being used as elevators/platforms, Func_rotations, Func_breakables, Func_walls etc etc etc. These entity complexes have to have an origin brush associated with them.

Fixes:

1. If you have more than 512 brush model entities then you just need to lower the number somewhere below 512.

2. If you have a brush with the origin texture applied to it that is not assciated with a brush model entity of some sort then it needs to be deleted or associated with a brush model entity.

....so mow there is nothing u can do about it. and it hapepened to you instead of others maybe because u have a special q3 setting in graphics or whatever that others dont have.and that made that error possible for you and not for them...

x.foksie'loy.drt?
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CM_inlinemodel: bad number

yep casa, as i already told him Smug

I am proud of spreading a pirated Excessive Plus version and claim to be the original author, yay!

mow Q [EN]
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CM_inlinemodel: bad number

So try moving all external models (if any) away.

done before, same prob

Also, it seems that on gametype singleplay the limit is bigger, so try loading the map on your own comp with singleplay and see if the problem shows up. If not, then check some of your setting, most notably, vertex lighting and geometric detail (lower it)

done before, same prob

Then, you might have different setting in baseq3 q3config than in e+. When connecting to the first map, values are used from baseq3, so try loading some other map first, then conencting to this map.

I already told, that i tryed it also with default config. Same prob.

And, lastly, its often caused by the map not being downloaded properly. Try to redownload the map (quite possibly try this first).

The download was defenetly ok, i had the map directly after it was released (was with the 2nd fragfest organised by me).

I also tryed various megs-settings, from 92 up to 2048, same prob.

^killer
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BE Belgium
CM_inlinemodel: bad number

type cl_inemodel and (your mother number phone) it works pretty good Winking

>>PURE E5 WHORE<<

mow Q [EN]
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CM_inlinemodel: bad number
^killer wrote:

type cl_inemodel and (your mother number phone) it works pretty good Winking

can an admin punish this guy for that action?

^killer
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BE Belgium
CM_inlinemodel: bad number

yes your mom

>>PURE E5 WHORE<<

mow Q [EN]
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CM_inlinemodel: bad number

Quote:
Killer aka banana wrote:

Hello guys, its killer im here for say my all excuse to player at who i insulted
But just now i will try to do my best for change because i will enter in a clan and with this attitude for now i cant so i want to excuse me for all at who i insulted
But u must know im 17 so young i dont know what i do, but sometimes im going to do shit because someone get me angry so sorry
how can i proove that i can change and be good for players?
greetz killer

U havent changed ur just a lil bit, u are still the same insulting and bad person.

confirmation again from sb.

x.foksie'loy.drt?
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CM_inlinemodel: bad number

btw mowly i bumped into a nother reference for your problem.

seems some mods have trouble chewing certain maps (only with some users).

solution that i saw suggested is: put the map in mod directory and delete it in baseq3 directory.

did you try it?

I am proud of spreading a pirated Excessive Plus version and claim to be the original author, yay!