Colored oppenents and oppenent models.

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GREENZ
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Hey,
I want to force player model Tankjnr and make him green. The console command in OSP is
/cg_enemymodel tankjr/pm
and
/cg_enemycolors 2222

But does anybody know them for excessive plus?
Thanks.

RANDIE.ST
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Colored oppenents and oppenent models.

\xp_ rest same ;p
I wish we had a sticky FAQ thread

GREENZ
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Colored oppenents and oppenent models.

lol, Thanks. Makes it so much easier to rail everyone! Big grin

.ALIAS.
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Colored oppenents and oppenent models.

Yes, it does

NINJA |¯?¯OLDVAMP¯?¯|
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Colored oppenents and oppenent models.
unruly.st! wrote:

I wish we had a sticky FAQ thread

I think a link to the "manual" at /docs/index.html in the title bar would go a loooong way. Maybe between spider and changeslog Idea

GREENZ
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Colored oppenents and oppenent models.

It's failing to render tankjrs head texture, which results in everybody being sarge. And \vid_restart won't do a thing. Love struck

nihil
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Colored oppenents and oppenent models.
GREENZ wrote:

It's failing to render tankjrs head texture, which results in everybody being sarge. And \vid_restart won't do a thing. Love struck

xp_enemymodel "tankjr"
xp_enemycolors "2222"

use tankjr not tankjr/pm, pm is for/from osp

GREENZ
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Colored oppenents and oppenent models.

Yes, works with xp at end.

GREENZ
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Colored oppenents and oppenent models.

Do you know the command for baseq3? (Greentankjr)

nihil
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Colored oppenents and oppenent models.
GREENZ wrote:

Do you know the command for baseq3? (Greentankjr)

there arent any probably

GREENZ
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Colored oppenents and oppenent models.

Right ok. Green tank jr is set for excessive and OSP now. Deleted CPMA, didnt use it XD. Thanks.