Conditional binds

2 replies [Last post]
orphy with the wind
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Joined: Aug 2006
Posts:

Does any body know wether this works client side?

if ( fs_game == excessiveplus ) {
bind 1 "say &gen_hello1.wav Hello"
} else {
bind 1 "say Hello"
}

x.foksie'loy.drt?
foksie's picture
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Joined: Jun 2005
Posts:
Conditional binds

id say no, but why use it?

each mod has its own q3config.cfg so just have different binds in each. Happy

I am proud of spreading a pirated Excessive Plus version and claim to be the original author, yay!

FUMO ' ANK!
mcbastard's picture
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Joined: Nov 2005
Posts:
Re: Conditional binds
orphy with the wind wrote:

Does any body know wether this works client side?

if ( fs_game == excessiveplus ) {
bind 1 "say &gen_hello1.wav Hello"
} else {
bind 1 "say Hello"
}

lol it looks like a msl script, dont think this is possible in this way client or serverside ... but how foksie said, for each quakemod and even baseq3 u got another folder with different q3config.cfg's so just put in each the bind how it is possible there ...

./Base

«madbringer» «15:20»:
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