Conditional binds
5. December 2006 - 7:54
Does any body know wether this works client side?
if ( fs_game == excessiveplus ) {
bind 1 "say &gen_hello1.wav Hello"
} else {
bind 1 "say Hello"
}
6. December 2006 - 9:40
#1
Conditional binds
id say no, but why use it?
each mod has its own q3config.cfg so just have different binds in each.
6. December 2006 - 12:38
#2
Re: Conditional binds
wrote:
Does any body know wether this works client side?
if ( fs_game == excessiveplus ) {
bind 1 "say &gen_hello1.wav Hello"
} else {
bind 1 "say Hello"
}
lol it looks like a msl script, dont think this is possible in this way client or serverside ... but how foksie said, for each quakemod and even baseq3 u got another folder with different q3config.cfg's so just put in each the bind how it is possible there ...
./Base