Creating videos from ".dm_68" files

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eRRor369
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Re: Creating videos from ".dm_68" files

nice stuff i tested (HQ quake with that cfg, WOW Big grin) but i need a little help,

2.Model skins for Q3mme, you need
it to change a color of models.

how can i use keel in MME and enemycolors?

-how to add: when u frag someone (you fragged "PLAYER")
-how to remove/change:
i want to remove that time, speed and other statistic on left side (watch picture)
and i want to change that yellow color on the railgun. i want pink Smug if that's possible (watch picture)

thanks for helping Winking

pew pew you're dead

UFFAS * DSS
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Re: Creating videos from ".dm_68" files

I would teach you how to play, but I don't know myself!
Cfg used
Mice owned
My girlfriend

superbad!
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Re: Creating videos from ".dm_68" files

All your questions are already answered on the mme forums.
http://q3mme.proboards.com/index.cgi?board=tutorials&action=display&thread=16

once you have the pk3 containing the models (link on previous page)
you need to set something like this:

clientOverride red model keel/pm hmodel keel/pm c1 2222
or
clientOverride blue model keel/pm hmodel keel/pm c1 2222

depending what team you are on ofc. just exec the appropriate file.
the railcolor can be set with c1 and c2 (color order: rail, head, torso, legs)

mov_fragFormat
format of the fragmessage: %t = target, %s = score, %p = place, %, %a = attacker, %n = new line
default: You fragged %t%n%p with %s

cg_centerPrint 1/0
enable / disable server messages such as "bla joined the red team"

cg_centerScale 0-10
size of fragmessages and other things printed in the middle of the screen

As for the time/speed info on the left, this does not show up when you capture it, you press 5 to hide this.
i havent used it for months and i'm rusty (my enenmycolor settings may be incorrect) hope this helps anyway.
I suggest you make an autoexec or something. And backup your existing cfg before trying what i say, i wont be responsible for messing up your cfg. I can upload my mme cfg when i have access to it.

Deathadder | Goliathus Speed | Filco Majestouch | i7 3770 | 16GB | GTX 1080 | Xonar Essence ST | Sennheiser HD598

eRRor369
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Re: Creating videos from ".dm_68" files

thanks. but
its still hard.

u helped me with rail colors and enemymodels. (don't know how to change
enemycolors)

and still don't know wich command turn on message (you fragged
"player")

in 1v1 gametype enemymodels, and colors don't working.

if u want to hide statistic (time, speed,...) you need to press 6 not 5. Winking

pew pew you're dead

^t
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Re: Creating videos from ".dm_68" files
eRRor369 wrote:


and still don't know wich command turn on message (you fragged "player")

try setting cg_centerTime (seconds)


.aNk/xXxp4l/:bR.Shady'XYN! wrote:
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"In Soviet Moldavia, Pole rages YOU"
like 2 months after Call me

3M'darkangel wrote:
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Name { "Biotoxin" }
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SHUDDER wrote:
People are training hard to hide their autoshoot so well while gain enough skills to win (or at least compete on similar level) without them. This is getting insane or provoked. I feel like I would cut myself with Ockham's Razor if I claim a cheat there.

superbad!
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Re: Creating videos from ".dm_68" files

seta mov_fragFormat "You fragged %t"
perhaps you have draw2d 0 (cant remember if that effects it) and yes try what ::ilca said
i thought the enemycolor was set with c1 (along with the rail). answer is on the mme forum though. maybe because theres no 'red' and 'blue' team in that gametype. there are other ways to specify though.

Deathadder | Goliathus Speed | Filco Majestouch | i7 3770 | 16GB | GTX 1080 | Xonar Essence ST | Sennheiser HD598

JUMPS'FPS!
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Re: Creating videos from ".dm_68" files
superbad! wrote:

seta mov_fragFormat "You fragged %t"

i thought the enemycolor was set with c1 (along with the rail).

Yes it was a right command to change an enemycolor, you just have to turn off team colors (red/blue as default) by using mov_teamskins "0"

eRRor369
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Re: Creating videos from ".dm_68" files
^t wrote:

eRRor369 wrote:

and still don't know wich command turn on message (you fragged "player")

try setting cg_centerTime (seconds)

nope, still nothing...

pew pew you're dead

JUMPS'FPS!
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Re: Creating videos from ".dm_68" files

cg_draw2d "1"cg_centertime "1"mov_fragformat " you fragged %p"

|AbarTh|
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Re: Creating videos from ".dm_68" files

I'm impressed FPS. Thanks for some info!

Nothing is impossible