Dead bodies
i am running a temp.server , what do i need to put in cfg , to eliminate dead bodies lying on the floor for too much time after frags.?
tx in advance.
In clients it is impossible. Only server side it is possible. Past in weapon server cfg.
[code:1]Misc {
/* Gib Player on Death
*
* 0 - Disabled
* 1 - Enabled
**/
Gib: 1;
}[/code:1]
My suggestion for e+ team is:
plz add in new e+ version command "xp_deadbodyfilter" like in osp is command "cg_deadbodyfilter"
set com_blood "1"
But con_blood 1 is not same like cg_deadbodyfilter. Imo it in osp very helpfull. plz add it.
i dont know what the osp filter thing does, but i know that deadbodies suck and that com_blood 1 aslo suck due to the big mess which decrease visibility. I just want the bastards to dissappear right after they are dead. = No blood and no dead bodies.
I think that was what flex was trying to say.
CG_GIBS 0?
hehehhehehe, what ironic, one of the best and important graphics game, all the job of 3dsoftware in efects and detail , now are not important, hehehe
What really important is the same control and mobility but with worst graphics than doom1.
hehehe its really ironic thing, dont u think so?
CG_GIBS 0?
it still leaves bodies [i.e when u mg kill enemy, the body is left, if u rail him no]
seta xp_corpseTime "5000" <-- whats that ?
ok easy , it worked thanks a lot for the fast response.