Developmental(ly) challenge(d)

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Newt
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Hi, I'm Newt from excessive overkill, which I suppose you guys would consider v4? If anyone who at one time played the original, but aren't up with the latest news -- it's like a Vespa on a Nascar racetrack, one false move and it's smitten off the face of the earth. Though I guess you guys don't have Nascar in Europe Winking I suppose in Canada, neither do we. I'd like to, if possible make some minor changes to the game, mostly they're things that have already been done in E+ or other mods, little things to have some fun before the admin pulls the plug and we either migrate to v6 or disperse forever. Unfortunately, as mentioned in the title, I'm having some development challenges.

Maybe I'm just special, but, I errors which suggest that either I'm doing something horribly wrong, or Mr. Pants published the premature source code. As E+ spawned from its ashes, I'm assuming that I'm doing something horribly wrong. In compiling Game/

The errors that I get are
g_client:5163 ERROR: symbol ex_wp_spawn undefined
g_client:5182 ERROR: symbol ex_weapons undefined

I tried to define them in the code, which gave me a "successful" compile. This successful compile then gave me console errors, if I remember correctly it mentioned how the weapon was not found.

My first question is, how were you able to work around this?

My second question is, is there a reason as to why the source code of E+ hasn't been released (maybe it has and I just missed it?).

Thirdly, while I haven't been very active in this mod, and therefor don't really know anyone here, but - if this is a complete and utterly stupid question to ask, please say so - what does it take to become one of the development team? While my C++ (quake runs on its own C, but the one is fairly easy to understand if you know the other, right?) ability is not exactly advanced, I've taken a few computer science classes (high school) and have done fairly well. Would it be possible for me to become a contributing member to this project?

Thanks,

Newt.

snerg
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Re: Developmental(ly) challenge(d)

have you downloaded the q3 point release ??http://www.softwarepatch.com/games/quake3.html

or even try un installing it then installing it again it might work i dunno

p.s hope u find out wats the prob


Newt
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Re: Developmental(ly) challenge(d)
snerg wrote:

have you downloaded the q3 point release ??http://www.softwarepatch.com/games/quake3.html

or even try un installing it then installing it again it might work i dunno

p.s hope u find out wats the prob

Yes, I have 1.32, and I'm compiling the 1.32 source code. I doubt it's a matter of up to date programs, but I could be wrong. If I make minor changes to the vanilla code, it compiles and runs without problem.

Would a difference of 1.32b and 1.32c code make a difference?

snerg
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Re: Developmental(ly) challenge(d)

idk try it it might work
what one have u got b or c?


epsiplayer
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Re: Developmental(ly) challenge(d)

dosn't matter what point release he has Happy ...

hopefuly you'll get a response from the development team,

and about the e+ source .. you're right it wasn't released yet .. and i dont think it will be released in a too short period either..

till then tell what version of excessive overkill you have ?
and what compiler you use .. that gaved those errors ?

cheers
____________
epsislow


Newt
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Re: Developmental(ly) challenge(d)

My quake 3 source code version is 1.32b, correct me if I'm wrong but 1.32c is just an update for Linux support?

My excessive version is the last excessive overkill released, version 4.
And I've used the default compiler, lcc (the default quake 3 compiler the source comes packaged with). I'll try using gcc and see if it makes a difference (little bit more work to set up though as I understand it).

[edit]
Mr. Pant's Excessive Overkill version 4 is the full name of the mod.

rUnThEoN?!
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Re: Developmental(ly) challenge(d)

2-3 notes:

A: E+ code will never be handed out, period.

B: 1.32c is an update which fixes an serious issue in the automated download system in quake.

C: Don't listen to keraz, he is cheater.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

ROSOMAK
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Re: Developmental(ly) challenge(d)
rUnThEoN?! wrote:

2-3 notes:

C: Don't listen to keraz, he is cheater.

true Big grin

yzo
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Re: Developmental(ly) challenge(d)
ROSOMAK wrote:

rUnThEoN?! wrote:
2-3 notes:

C: Don't listen to keraz, he is cheater.

Big grin

Newt
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Re: Developmental(ly) challenge(d)

Do any developers have any ideas as to what's going wrong?