DM to CTF convert
Please, I need your help. Last 15 days I work so hard of making new server. I did and fixed all things, only one I didin't. I have CTF server, and I want convert some DM maps to CTF. I puted inside flags by .add files and that work fine. I just need make born player places ( think that is caled red/blue spawn or red/blue player option), but I am not sure. I mean, problem is because players born everywhere, and in CTF type of game base is important. I dont need nothing more put in maps, just flag (already puted) and that born places. This is my example for q3dm4 map, but this don't work. I need help urgently, many players wait for this server:
//////////////ctf spawnfrags///////////////////////////
// entity 1
{
"classname" "team_CTF_redplayer"
"origin" "-896 -576 -232"
}
// entity 2
{
"classname" "team_CTF_redplayer"
"origin" "512 -576 -232"
}
// entity 3
{
"classname" "team_CTF_redplayer"
"origin" "-360 -812 -360"
}
// entity 4
{
"classname" "team_CTF_redplayer"
"origin" "0 -200 24"
}
// entity 5
{
"classname" "team_CTF_blueplayer"
"origin" "-384 944 -232"
}
// entity 6
{
"classname" "team_CTF_blueplayer"
"origin" "0 944 -232"
}
// entity 7
{
"classname" "team_CTF_blueplayer"
"origin" "500 1150 -232"
}
// entity 8
{
"classname" "team_CTF_blueplayer"
"origin" "-390 1400 -232"
}
/////////////////ctf spawns//////////////////////
// entity 1
{
"classname" "team_CTF_redspawn"
"origin" "-896 -576 -232"
}
// entity 2
{
"classname" "team_CTF_redspawn"
"origin" "512 -576 -232"
}
// entity 3
{
"classname" "team_CTF_redspawn"
"origin" "-360 -812 -360"
}
// entity 4
{
"classname" "team_CTF_redspawn"
"origin" "0 -200 24"
}
// entity 5
{
"classname" "team_CTF_bluespawn"
"origin" "-384 944 -232"
}
// entity 6
{
"classname" "team_CTF_bluespawn"
"origin" "0 944 -232"
}
// entity 7
{
"classname" "team_CTF_bluespawn"
"origin" "500 1150 -232"
}
// entity 8
{
"classname" "team_CTF_bluespawn"
"origin" "-390 1400 -232"
}
Did I done this good? What else I need put here. This is my born places:
red
-896 -576 -232
512 -576 -232
-360 -812 -360
0 -200 24
blue
-384 944 -232
0 944 -232
500 1150 -232
-390 1400 -232
IF SOMEONE CAN HELP ME I WILL BE SO HAPPY AND GRATEFUL. If someone can make me .ents example of this born places that will be awesome. Thank you all for reading this... :roll: ](*,)
Hi, download this program http://camel.net.pl/count/click.php?id=23&hash=5403021 Radiant 202
Its an Q3 level editor, you need to open map that you want to edit spawns, items, for example dm4 http://camel.net.pl/tmp/q3dm4_converted.zip
place that file into /baseq3/maps/ directory and load in editor, you can delete all spawns and add your own for red & blue team, dont forget about flags, when you select entity and pres N button you will see its own properties just copy info origin and the rest into your .ent file, also dont forget about worldspawn key, it needs to be on top of the .ent file
[code:1]{
"message" "The Place of Many Deaths"
"classname" "worldspawn"
"_color" "0.291774 0.260164 0.251904"
"ambient" "10"
"music" "music/sonic5.wav"
}[/code:1]
I hope that I help a little
Thank you very much! Can I add this for rest of my maps too:
{
"message" "The Place of Many Deaths"
"classname" "worldspawn"
"_color" "0.291774 0.260164 0.251904"
"ambient" "10"
"music" "music/sonic5.wav"
}
Is same for all maps? I need to convert dm5, dm6, dm11, dm16 (dm17 I already have converted version by Beast), tourney2, tourney4. I can put this same text in all of them?
no, each map have own worldspawn info, 'message' is a map title as you can see
Yea, you are right, I found when I can see maps name, that is resolved. Only one more question: "_color" "0.291774 0.260164 0.251904" can't be same too?
you can even delete it, its only for compile process, so doesnt matter
"ambient" "10" I can delete too?
Yes
It is possible to correct a map (without compiling) - having added in it flags and respawns. And to copy it on a server:)) It is much easier.
I think you are wrong camel
try this on a map and you will see
[code:1] "_color" "0.291774 0.260164 0.251904"
"ambient" "200"[/code:1]
it changes the global ambient light.
Thank you very much! Can I add this for rest of my maps too:
{
"message" "The Place of Many Deaths"
"classname" "worldspawn"
"_color" "0.291774 0.260164 0.251904"
"ambient" "10"
"music" "music/sonic5.wav"
}
Is same for all maps? I need to convert dm5, dm6, dm11, dm16 (dm17 I already have converted version by Beast), tourney2, tourney4. I can put this same text in all of them?