Do we need Teamkill on FREON?
I reserve my vote here, because:
_ Yes if nade teamkill can be turned off (without turning nade kill off)
_ No, if not .
Further explanations :
FreezeTAG on E+ gameplay is a fast gameplay using on purpose weapons to jump. Allowing teamkill , while allowing at the same time people to be able to go veryfast is a gameplay breaker imo. For you will logically get higher chance of beeing TKed than if you were playing on ground CFG instead.
On ground situations it sure is not an issue, and TK is even improvment for your skills.
Totally agree with your points, Lir, these are just mine too. Also, some players tk on porpouse to get the powerups and to steal thaws.
Good poll , by feb 15th we do what ever it ends up at
Yes, perkele.
Less spam , -> more aim f1 sk .
make off invisible on respawn.for gamer who respawn protection is respawnkill.
Ok lets test inv off for a few days , btw am1go you can post sugegstions here:
https://www.excessiveplus.net/forums/thread/freon-suggestions