Dropping from 125 FPS to 4-6 then goes up again. Really unstable.

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donkeyhigh
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Like the topic says, my FPS goes from a stable 125, then down to 4-6, and stays there for about 40-60 seconds, then goes back to 125 and stays there for a few minutes, then this keeps going.Sometimes it's just crazy and jumps all around the place.
All other games (Action Quake 2 Tongue , CoD: MW2, and Batman: Arkham City run just fine in max settings, and I have a 20mbit connection).
It's really annoying, especially in a fast-paced game like EP. I NEED my FPS to get those kills.I've attached the config.cfg and autoexec.cfg (had to rename them .txt for the attach file thingy to work) in chase anyone would mind taking a look.I would really appreciate any help with this, as it's driving me crazy.I'm addicted to this game, and I still play it even though it lags like hell, so a fix would really make my year.
I've tried re-installing a fresh install of Q3, downloaded EP again, the only thing I copied from my old Q3 was my configs.I'm on Windows 7 64bit.If you need any more information, please ask.I really want to fix this. - donkeyhigh
edit: I am very willing to do drastic changes with my computer in order to fix this. I'll format the hell out of it if I need to. It's basically all I use my computer for anyway. EP3, Action Quake2 and music. But I would very much like to use Windows 7.

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-C4-KOSZMIT
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Re: Dropping from 125 FPS to 4-6 then goes up again. Really ...

Do you have the same on small and big maps? First I would try higher com_hunkMegs >> 256. Try also with clear cfg, than you will know if its problem with cfg or something else.

- Gentelmans, we are dealing with someone here who has absolutely no life..
- How do you kill that which has no life..?

[MR.]MIRCWAR
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Re: Dropping from 125 FPS to 4-6 then goes up again. Really ...

Have you tried running Q3 under Win XP SP3 compatibility mode? You might try assigning just one core to it aswell.

donkeyhigh
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Re: Dropping from 125 FPS to 4-6 then goes up again. Really ...

Thanks for all the quick replies.I actually found an old thread I made a couple of years ago, where I had the exact same problem.Followed some of the suggestions there, and downloaded a new CCC driver for my GFX card.Then manually set my fan speed up.Seems that did it, atleast made it allot better. Not perfect, but allot better.It's almost as if my GFX doesn't recognize Q3 as a 3D game, and just stays in defaultmode, and thus overheats and is to low clocked for the operation.
So tomorrow I'll try setting a specific profile for Q3 in my CCC options.See if that fixes it completely.

3m'genesis
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Re: Dropping from 125 FPS to 4-6 then goes up again. Really ...

its ur config which does that , no need for USELESS tweaks just exec this comms as listed
seta r_depthbits "24"
seta r_stencilbits "0"
seta r_stereo "1"
seta r_colorbits "32"
seta r_texturebits "32"

oh and turn the freakin Catalsyt A.I. off , it makes ur proc stay at 100% all the time ..
hf and welcome Smug

[MR.]MIRCWAR
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Re: Dropping from 125 FPS to 4-6 then goes up again. Really ...

I haven't glanced at his CFG, but how would any of the commands you listed cause the effect he described?

3m'genesis
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Re: Dropping from 125 FPS to 4-6 then goes up again. Really ...

if u have ati card u'll know if u dont , then ..

/
q3fun's picture
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Re: Dropping from 125 FPS to 4-6 then goes up again. Really ...

Yes, Dropping 125 , go use 150 all!! edit pb setings plz

РЕАЛЬНО ВВЕРИТЕ - ВЫ ВСЕ ЗАЕБАЛИ!!

donkeyhigh
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Re: Dropping from 125 FPS to 4-6 then goes up again. Really ...

I copied this into my autoexec.cfg and disabled Catalyst AI, now EP wont even start.I get this:[spoiler]

r_mapOverBrightBits will be changed upon restarting.r_subdivisions will be changed upon restarting.r_vertexLight will be changed upon restarting.r_customheight will be changed upon restarting.r_customwidth will be changed upon restarting.r_mode will be changed upon restarting.r_depthbits will be changed upon restarting.r_stencilbits will be changed upon restarting.r_stereo will be changed upon restarting.r_colorbits will be changed upon restarting.r_texturebits will be changed upon restarting.r_roundImagesDown will be changed upon restarting.net_noipx will be changed upon restarting.com_hunkMegs will be changed upon restarting.com_zoneMegs will be changed upon restarting.Initializing DirectInput...DirectInput initialized.------ Server Initialization ------Server: Q3DM16RE_Shutdown( 0 )Hunk_Clear: reset the hunk ok----- FS_Startup -----Current search path:C:\_Games\Quake3\excessiveplus\z-xp-2_2b.pk3 (64 files)C:\_Games\Quake3\excessiveplus\z-xp-2_1.pk3 (85 files)C:\_Games\Quake3\excessiveplus\z-xp-2_0a.pk3 (900 files)C:\_Games\Quake3\excessiveplus\pack-bgmappak1.pk3 (267 files)C:\_Games\Quake3\excessiveplus\map-q3mexx1.pk3 (22 files)C:\_Games\Quake3\excessiveplus\map-poq3dm5.pk3 (16 files)C:\_Games\Quake3\excessiveplus\map-overkill.pk3 (8 files)C:\_Games\Quake3\excessiveplus\map-ospra3map1.pk3 (23 files)C:\_Games\Quake3\excessiveplus\map-mkexp.pk3 (85 files)C:\_Games\Quake3\excessiveplus\map-mario.pk3 (18 files)C:\_Games\Quake3\excessiveplus\map-lun3dm1x2.pk3 (30 files)C:\_Games\Quake3\excessiveplus\map-ermap3.pk3 (33 files)C:\_Games\Quake3\excessiveplus\map-cpm14.pk3 (86 files)C:\_Games\Quake3\excessiveplus\map-bluecathedral.pk3 (26 files)C:\_Games\Quake3/excessiveplusC:\_Games\Quake3\baseq3\pak8.pk3 (9 files)C:\_Games\Quake3\baseq3\pak7.pk3 (4 files)C:\_Games\Quake3\baseq3\pak6.pk3 (64 files)C:\_Games\Quake3\baseq3\pak5.pk3 (7 files)C:\_Games\Quake3\baseq3\pak4.pk3 (272 files)C:\_Games\Quake3\baseq3\pak3.pk3 (4 files)C:\_Games\Quake3\baseq3\pak2.pk3 (148 files)C:\_Games\Quake3\baseq3\pak1.pk3 (26 files)C:\_Games\Quake3\baseq3\pak0.pk3 (3539 files)C:\_Games\Quake3/baseq3
----------------------19618 files in pk3 filesLoading dll file qagame.Failed to load dll, looking for qvm.Loading vm file vm/qagame.qvm.VM file qagame compiled to 2380536 bytes of codeqagame loaded in 11980800 bytes on the hunk------- Game Initialization -------gamename: excessiveplusgamedate: Jul 14 2011ERROR: Could not open 'maps/Q3DM16.ents'ERROR: Could not open 'maps/Q3DM16.add'------------------------------------------ BotLib Initialization -------loaded weapons.cloaded items.cloaded syn.cloaded rnd.cloaded match.cloaded rchat.c------------ Map Loading ------------trying to load maps/Q3DM16.aasloaded maps/Q3DM16.aasfound 51 level items-------------------------------------AAS initialized.-----------------------------------loaded skill 1 from bots/default_c.cloaded skill 1 from bots/cadavre_c.cloaded skill 4 from bots/default_c.cloaded skill 4 from bots/cadavre_c.cloaded bots/cadavre_i.cloaded bots/cadavre_w.cloaded cadavre from bots/cadavre_t.cloaded cached skill 1.000000 from bots/default_c.cloaded skill 1 from bots/bones_c.cloaded cached skill 4.000000 from bots/default_c.cloaded skill 4 from bots/bones_c.cloaded bots/bones_i.cloaded bots/bones_w.cloaded bones from bots/bones_t.cloaded cached skill 1.000000 from bots/default_c.cloaded skill 1 from bots/doom_c.cloaded cached skill 4.000000 from bots/default_c.cloaded skill 4 from bots/doom_c.cloaded bots/doom_i.cloaded bots/doom_w.cloaded doom from bots/doom_t.cRE_Shutdown( 0 )----- R_Init -----
GL_VENDOR: ATI Technologies Inc.GL_RENDERER: ATI Radeon HD 4800 SeriesGL_VERSION: 3.3.11672 Compatibility Profile ContextGL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GLfì@GL_MAX_TEXTURE_SIZE: 8192GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)MODE: -1, 640 x 480 fullscreen hz:60GAMMA: hardware w/ 0 overbright bitsCPU: Intel Pentium IIIrendering primitives: single glDrawElementstexturemode: GL_LINEAR_MIPMAP_NEARESTpicmip: 1texture bits: 32multitexture: enabledcompiled vertex arrays: enabledtexenv add: enabledcompressed textures: disabledHACK: using vertex lightmap approximationInitializing Shaders...loading 'scripts/xp_gfx.shader'...loading 'scripts/xp_skins.shader'...loading 'scripts/xp_chatbubble.shader'...loading 'scripts/xp_npm.shader'...loading 'scripts/bgmp4.shader'...loading 'scripts/bgmp1.shader'...loading 'scripts/bgmp2.shader'...loading 'scripts/bgmp3.shader'...loading 'scripts/q3mexx1.shader'...loading 'scripts/poq3dm5.shader'...loading 'scripts/overkill.shader'...loading 'scripts/fira3.shader'...loading 'scripts/ra3.shader'...loading 'scripts/uvm.shader'...loading 'scripts/mkexp.shader'...loading 'scripts/mario.shader'...loading 'scripts/lun3dm1x2.shader'...loading 'scripts/eraser_map3.shader'...loading 'scripts/qfraggel2.shader'...loading 'scripts/bluecathedral.shader'...loading 'scripts/lightningnew.shader'...loading 'scripts/explode1.shader'...loading 'scripts/gfx.shader'...loading 'scripts/tim.shader'...loading 'scripts/base.shader'...loading 'scripts/base_button.shader'...loading 'scripts/base_floor.shader'...loading 'scripts/base_light.shader'...loading 'scripts/base_object.shader'...loading 'scripts/base_support.shader'...loading 'scripts/base_trim.shader'...loading 'scripts/base_wall.shader'...loading 'scripts/common.shader'...loading 'scripts/ctf.shader'...loading 'scripts/eerie.shader'...loading 'scripts/gothic_block.shader'...loading 'scripts/gothic_floor.shader'...loading 'scripts/gothic_light.shader'...loading 'scripts/gothic_trim.shader'...loading 'scripts/gothic_wall.shader'...loading 'scripts/hell.shader'...loading 'scripts/liquid.shader'...loading 'scripts/menu.shader'...loading 'scripts/models.shader'...loading 'scripts/organics.shader'...loading 'scripts/sfx.shader'...loading 'scripts/shrine.shader'...loading 'scripts/skin.shader'...loading 'scripts/sky.shader'...loading 'scripts/test.shader'----- finished R_Init -----Loading vm file vm/ui.qvm.VM file ui compiled to 719427 bytes of codeui loaded in 2149472 bytes on the hunkLoading vm file vm/cgame.qvm.VM file cgame compiled to 1635424 bytes of codecgame loaded in 10850048 bytes on the hunktrying fonts/baseq3_32.TGA...logfile opened on Sat Jul 20 12:54:26 2013
stitched 116 LoD cracks...loaded 1789 faces, 101 meshes, 73 trisurfs, 6 flaresCL_InitCGame:  1.04 seconds107 msec to draw all imagesCom_TouchMemory: 2 msec[12:54] [12:54] > Excessive Plus v2.2b[12:54] > <a href="//www.excessiveplus.net">www.excessiveplus.net</a>[12:54] [12:54] > Running: Default Settings v2.2[12:54] [12:54] Doom ate Cadavre's rocket.[12:54] Doom was gunned down by Bones.[12:54] Doom ate Cadavre's rocket.[12:54] Bones ate Cadavre's rocket.[12:55] Cadavre cratered.]\exec autoexec.cfgexecing autoexec.cfgcg_centertime is cheat protected.[12:55] Unknown command 'D'. Try \help[12:55] Bones was machinegunned by Cadavre.]\vid_restart logfile opened on Sat Jul 20 12:54:26 2013
107 msec to draw all images[12:54] [12:54] > Excessive Plus v2.2b[12:54] > <a href="//www.excessiveplus.net">www.excessiveplus.net</a>[12:54] [12:54] > Running: Default Settings v2.2[12:54] [12:54] Doom ate Cadavre's rocket.[12:54] Doom was gunned down by Bones.[12:54] Doom ate Cadavre's rocket.[12:54] Bones ate Cadavre's rocket.[12:55] Cadavre cratered.]\exec autoexec.cfgexecing autoexec.cfgcg_centertime is cheat protected.[12:55] Unknown command 'D'. Try \help[12:55] Bones was machinegunned by Cadavre.RE_Shutdown( 1 )Shutting down OpenGL subsystem...wglMakeCurrent( NULL, NULL ): success...deleting GL context: success...releasing DC: success...destroying window...resetting display...shutting down QGL...unloading OpenGL DLL----- Initializing Renderer ---------------------------------------- R_Init -----Initializing OpenGL subsystem...initializing QGL...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded...setting mode -1: 1920 1080 FS...using colorsbits of 32...calling CDS: ok...created window@0,0 (1920x1080)Initializing OpenGL driver...getting DC: succeeded...attempting to use stereo...GLW_ChoosePFD( 32, 24, 0 )...65 PFDs found...GLW_ChoosePFD failed...failed to find an appropriate PIXELFORMAT...restoring display settings...WARNING: could not set the given mode (-1)...setting mode -1: 1920 1080 FS...using colorsbits of 16...calling CDS: ok...created window@0,0 (1920x1080)Initializing OpenGL driver...getting DC: succeeded...attempting to use stereo...GLW_ChoosePFD( 16, 24, 0 )...65 PFDs found...GLW_ChoosePFD failed...failed to find an appropriate PIXELFORMAT...restoring display settings...WARNING: could not set the given mode (3)...shutting down QGL...unloading OpenGL DLL...assuming '3dfxvgl' is a standalone driver...initializing QGL...WARNING: missing Glide installation, assuming no 3Dfx available...shutting down QGL----- CL_Shutdown -----RE_Shutdown( 1 )---------------------------- Server Shutdown -----==== ShutdownGame ====AAS shutdown.---------------------------GLW_StartOpenGL() - could not load OpenGL subsystem
[/spoiler]

donkeyhigh
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Re: Dropping from 125 FPS to 4-6 then goes up again. Really ...

Tried copying my q3config.cfg from my baseq3 folder over to excessiveplus, and that let me start EP, now I'm going to go through each command 1 by 1.Disabling Catalyst AI seems to have helped. Normally my GPU fan would have turned down after a while, now it doesn't.

donkeyhigh
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Re: Dropping from 125 FPS to 4-6 then goes up again. Really ...

It was seta r_stereo "1"
that made it go crash.All the other things made it work, so now it's finally ok.
So I finally got everything working, at least it seems like it.I'm so happy I don't know what to do.Well, now I'm off to download every map for the b33r server and go crazy.Thanks for all the help!I'm one happy donkey Happy