enemycolors

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oceanborn
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Joined: Dec 2006
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Hey ppl.

Im new in excessive - but not in q3 at all ^^ - and i'v got a problem with my enemycolors: they dont work...

my cfg:
seta xp_enemycolors "2224"
seta xp_enemymodel "tankjr/xp"
seta cg_forceModel "1"
but it dont work

in cpma and osp the commands work great but not in here....

help pls

tartaros
GreekPecker's picture
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Joined: Feb 2006
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enemycolors

cg_forcemodel 0 (for ffa)

rUnThEoN?!
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Skullheadq3's picture
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Joined: Dec 2005
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DE Germany
enemycolors

turn off forcemodel for no teamgames ( best is getting a bind)

try xp_enemymodel tankjr (without the xp)

btw not all color numbers are the same like in osp if u need all ask

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

oceanborn
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Joined: Dec 2006
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enemycolors

thx for ur replies, but it still dont work....neither enemymodel nor -colors....

i tried it with my autoexec + vars + binds separeted like in other mods but still wont work Confused

its very hard if the enemies have nearly same colors as walls ^^

normally i take very dark map + light green or blue tankjr model.... its now difference of day and night ^^

think this mod sucks my pc Big grin

Warren G
FELiX's picture
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Joined: Sep 2004
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enemycolors

cg_forceModel set to 0

thats all

x.foksie'loy.drt?
foksie's picture
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Joined: Jun 2005
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enemycolors

and also you have to download the full mod, not just use server side files (in case you haven't dloaded it Happy )

I am proud of spreading a pirated Excessive Plus version and claim to be the original author, yay!