enemycolors
15. December 2006 - 13:57
Hey ppl.
Im new in excessive - but not in q3 at all ^^ - and i'v got a problem with my enemycolors: they dont work...
my cfg:
seta xp_enemycolors "2224"
seta xp_enemymodel "tankjr/xp"
seta cg_forceModel "1"
but it dont work
in cpma and osp the commands work great but not in here....
help pls
15. December 2006 - 14:13
#1
enemycolors
cg_forcemodel 0 (for ffa)
15. December 2006 - 14:18
#2
enemycolors
turn off forcemodel for no teamgames ( best is getting a bind)
try xp_enemymodel tankjr (without the xp)
btw not all color numbers are the same like in osp if u need all ask
16. December 2006 - 16:00
#4
enemycolors
cg_forceModel set to 0
thats all
16. December 2006 - 18:15
#5
enemycolors
and also you have to download the full mod, not just use server side files (in case you haven't dloaded it )
thx for ur replies, but it still dont work....neither enemymodel nor -colors....
i tried it with my autoexec + vars + binds separeted like in other mods but still wont work
its very hard if the enemies have nearly same colors as walls ^^
normally i take very dark map + light green or blue tankjr model.... its now difference of day and night ^^
think this mod sucks my pc