fatal1ty demos

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MoeDe
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fatal1ty demos
madbringer wrote:

bla bla bla

the level of skill in e+ is nowhere near as in osp, cpma ra3

madbringer
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fatal1ty demos

Do you like penguins?

1337W4R3Z )NWC(
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fatal1ty demos
madbringer wrote:

Quote:
Drill wrote: I heard other like ""if someone defeat me i will pay him''

God, i hate all those assholes that make E+ look bad just coz they think E+ = Mr.Pants, and tagged it with the "4 n00bs" label. If you're one of them, go fck a penguin. Grrr.

I can tell you there are Pant's players that can 0wN some of the top players at E+, and since Mr. Pants Excessive has been here for much longer than E+ there are more experienced players so i don't see how they are n00bs.

Anyways there are good players on each mod and motlikely if they come they'll be owned at E+ but same would happen if you go to their mod where they are used to play and know all the tricks.

gen.X.SuperBo!
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fatal1ty demos
MoeDe wrote:

madbringer wrote:
bla bla bla

the level of skill in e+ is nowhere near as in osp, cpma ra3

/agree

BUT, it is a different gametype. So I will agree on the other way too. Someone new to E+ will have it hard to be good first time playing E+.

But do a test with a *good* RA3/osp/cpma player (not the ones on public servers, they aint that good) and play first their mod and then E+ and put the results together. If you played some RA3/osp/cpma then let him play E+ similar amount of time first....

We have had this discussion many times before Happy IMO it is no mystery. all those mods are based off of baseq3 settings when it comes to switchtime and movement. baseq3 is the first "mod" so it has been played much longer. those other mods have much more people playing. More people + longer time = more skilled people.

This doesn't mean that E+ players are not good players. There are just not as many good players in E+ as in other bigger mods which means you have to become so much better in those mod to be considered "good". I am sure HQ or Hard could be very good in those mods, they are great players, as are some others here in E+. But where can muster say 5-10 people that could do well in these mods there are atleast 50-80 people from sweden alone that are probably around same level of skill.

And I did see on of my old RA3 opponents in E+ just recently. Yeah he didn't win, he finished 3rd I think against some of the best in E+ but try to go to a RA3 server and finish 3rd without really practicing on the mod Happy

I don't consider E+ a n00b mod. I consider it a "small" mod. Much easier to become a .. say... "top 20 player" against 150-200 active players than against 1500-2000 active players. Soo, in conclusion, I believe it takes more skill to be "good" in osp/cpma/RA3 than in E+.

E+ is a good mod for n00bs though, and it is a good thing too. Because of insta-kill a n00b can actually get some points by pure luck in E+. That is very hard in other mods where you have to be lucky at least twice (rail+rail for example) to get a frag. This is only positive IMO because it means n00bs can have fun in E+ too and we get a bigger player base. In the long run ofcourse the better player wins but normally very few players end up with zero points in E+.

x.foksie'loy.drt?
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Some good points Superbo!

Now the main problem i see with the "e+ is a mod for noobs" is cause people use their own point of view on what "skill" is, and not the mods point of view.

Altough e+ is highly based on baseq3, it is a game in itself.
Basicaly someone comming from baseq3 can only aply his config, and hard earned aim. Every other aspect of gameplay he has to learn from scratch. Like slides, fast weapon switch (hard to learn how to control (ie not just spam, but use effectivly, making every shot count)).

Same would be for a e+ player coming to baseq3 (altough the chance of a e+ player not playing baseq3 before is very low). He would have his config and aim, but would have to learn the very basics of gameplay all from scratch. (map control, strafejumps, etc)

About the ammount of skilled players, i think the ratio is about the same.
Lets say we have 5 über pawners per some 300 very active players. The same ratio is in baseq3 (imo), only a bigger ammount of players = more über pawners Smug

And lastly, in e+ the map played is very important in how much a "non e+" player can do. i guess on dm17 non e+ player have no handicap towards e+ players cause the map lacks the most important aspect of e+, the very difference in thinking and acting - bfg slides.

edit: 17 typos, i need sleep. bad...

I am proud of spreading a pirated Excessive Plus version and claim to be the original author, yay!

gen.X.SuperBo!
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x.foksie'loy.drt? wrote:

Some good points Superbo!

Now the main problem i see with the "e+ is a mod for noobs" is cause people use their own point of view on what "skill" is, and not the mods point of view.

Altough e+ is highly based on baseq3, it is a game in itself.
Basicaly someone comming from baseq3 can only aply his config, and hard earned aim. Every other aspect of gameplay he has to learn from scratch. Like slides, fast weapon switch (hard to learn how to control (ie not just spam, but use effectivly, making every shot count)).

Same would be for a e+ player coming to baseq3 (altough the chance of a e+ player not playing baseq3 before is very low). He would have his config and aim, but would have to learn the very basics of gameplay all from scratch. (map control, strafejumps, etc)

About the ammount of skilled players, i think the ratio is about the same.
Lets say we have 5 über pawners per some 300 very active players. The same ratio is in baseq3 (imo), only a bigger ammount of players = more über pawners Smug

And lastly, in e+ the map played is very important in how much a "non e+" player can do. i guess on dm17 non e+ player have no handicap towards e+ players cause the map lacks the most important aspect of e+, the very difference in thinking and acting - bfg slides.

edit: 17 typos, i need sleep. bad...

The big difference in going from baseq to E+ is that he CAN play with his switchtime and reloadtime in E+, he CAN play without slides and BFG jumps, I don't use BFG jumps and slides as much as most newer E+ players. He can play exactly as he does in baseq and still do ok. An E+ player going to baseq is harder because he just can't Slide, BFG jump, switch weapons when he wants to or shoot as often as he wants to. For me E+ people that slide around the map like maniacs are focusing on the wrong skills but that is just my opinion, aim and reflexes and brains are still the 2 main skills even in E+. I see very few really skilled "sliders" or move>camp players win maps against aim/eff players, with a few exceptions.

And I very much doubt that the ratio is the same. RA3 for example is an old mod and doesnt get many new players. The ones still playing are those that has been there for a very long time. It is also very hard for new players to get in since the treshold to get frags is much higher (osp and cpma is a bit easier than RA3 in this aspect because of the gametype).

All I can say is that I did about 8 months in RA3 and when I was at my very best I maxed at 2 frags/min and finished somewhere in the bottom 3 in team. And this is when I was at my best in e+, not like now.. Happy

x.foksie'loy.drt?
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Quote:
SuperBo!: The big difference in going from baseq to E+ is that he CAN play with his switchtime and reloadtime in E+, he CAN play without slides and BFG jumps, I don't use BFG jumps and slides as much as most newer E+ players. He can play exactly as he does in baseq and still do ok.

Yep, especialy in TDM and Freeze. He can also do ok in 1v1, but he cant do better than OK. He cant be gut wrenching good.

Quote:
An E+ player going to baseq is harder because he just can't Slide, BFG jump, switch weapons when he wants to or shoot as often as he wants to.

agreed. but thats why i belive e+ and baseq3 are different games. in their very basics.

also to this point, CS players can do really good in e+, ive seen players with 70-80% rail aim, just standing in one place (TRANCE * KO anyone?).

but in 1v1 that aim didnt help him (Trance, that is) vs good move>camp players. He had 80% rail. But he had time to fire only 5 shots... Smug

And it wasnt until he himself became a move>camp player that he became known as one of the very best (i think he got voted as the best newcommer of the last year).

Quote:
For me E+ people that slide around the map like maniacs are focusing on the wrong skills but that is just my opinion, aim and reflexes and brains are still the 2 main skills even in E+.

agreed, but moving is an important skill, unfortunatly, only on some maps, and only in 1v1. so generaly, you can say its a waste of time to spend so much time learing that skill when its aplicable only in one gametype and only on about 80% of maps played in that gametype.

Quote:
I see very few really skilled "sliders" or move>camp players win maps against aim/eff players, with a few exceptions.

my opinion on this is that moving is something many people try, but only the rare few actualy manage. it takes huge ammount of training, and by that i mean map training. you have to make every jump a hundred times in actual game, before you can do it without thinking about it.

a good real world comparison with this could be people who use frontpage to make their websites, and people who can code them by hand to comply to WC3. they both get the work done, but one of them makes it faster, smoother, and less buggy Winking

Quote:
And I very much doubt that the ratio is the same. RA3 for example is an old mod and doesnt get many new players. The ones still playing are those that has been there for a very long time. It is also very hard for new players to get in since the treshold to get frags is much higher (osp and cpma is a bit easier than RA3 in this aspect because of the gametype).

agreed here, simmilar thing ive personaly expirienced was q2. by the time i was playing it, only q2dm1 (the edge) was being played and all people that were left on the scene were über gods. it actualy took me 3 months before i scored my first FRAG (not win, just frag). Oddly, i started scoring wins a bout a week later. quake 3 even in CPM doesnt have anything near that learning curve.
wich is probably the main reason q2 and rocket arena are dieing out.

to add a bit to the move>camp.

in my opinion of the top 10 1v1 players out there (the list is my personal one, wich i kindoff made from my long time experience on r0 1v1 servers, and later from private games, etc, when the 1v1 scene tried to survive the fall of r0) only 4 are move>camp.
but of those 4, three are in top 5! and those 3 have the top 3 spots.
of the other 2 one is camp and otehr is combo player.

hm what am i trying to say with this? that move, altough not efficient anywhere but 1v1, there it is undefeatable, when used properly.

i have some gutwrenching scary demos of one of those top 3 destroying some of the e+ überplayers in maps like dm2 or tourney 3, with scores like 70:22 or simmilar. and then loosing on dm17 (something like 70:55) simply cause the other player has better aim, and he cant outmanouver him.

i think we (hm actualy Sleepy digressed a bit from the topic though Winking

in short to sumarize my toughts: e+, unlike some other q3 mods has a short learning curve, wich makes it popular amongst noobs. but the very elite top is still as hard to reach as in any other mod/game, and reserved only for the most talented and dedicated (as it should be Winking )

I am proud of spreading a pirated Excessive Plus version and claim to be the original author, yay!

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There is really nothing to add to what both u said,I just want to point out that it did happen allready that an OSP player for example came to e+ and immediatly started kicking ass.In FFA and Freeze especially,and if u are an e+ movement favourizer try to come to OSP and play a match.First thing u will do is kill yourself while trying to do a BFG jump ;]