Fortress of Blocks
hey,
I have updated a map that I have found on my maps (garbage) to make it a cool one.
I saw this part of map that I have made first as an answer of cracium's request (who has disapeared ). But after very long time I took it back recently and made a ctf map with it
let me present xpctf0a (Fortress of blocks) :
- features:
- medium map
- CTF based
- many spawn points
- has lava underground
- a navigating boat for lava
- some small moving boxes having a bullseye to train rail aim in different distances (cracium's request)
- stairs in 4 corners
- a small non-symetric labyrinth in the middle
- big doors protecting base from enemys sky attacks
- they can be open by a button, but stay then open for 40sec
- when the doors are opens, the bottom entrance is then blocked
- can work I think also (for other gametypes)
This is an alpha version, so the work to do in future is :
- making locations names in map (I let u discover and tell me which name to give to each part)
- the map needs some light just to draw player cos it has enough ambient light.
- the bot navigation file is also needed
here are the pics
and here is the pk3
pk3
enjoy !!!!
[/]hehe cool map Ali
I already played there (yesterday)
still not tested the doors
I'm no ctf expert, so i will not comment on actual gameplay value, instead, will say something about map construction and looks.
And, no offense, but it's ugly as sin, has way too much unused space, and very simplistic geometry. The textures are, well, poor, i had a feeling i'm playing tetris, not q3. It's way too easy to slide from one side of the map to the other (and the ability to do so basically leaves the whole block labyrinth completley useless), also, the boats in the lava seem more like a useless gimmick rather then something useful.
Again, no offense, it's just objective criticism. This map still needs a big amount of work.
As i said:
Reduce the amount of free space, block the ability to move instantly from one side of the map to the other.
Introduce more complex geometry, like round curves.
Remove the boats, or make them really useful, by making them uber fast.
Textures are less important, but in my opinion, they just look plain ugly, at least the ones on the blocks, i would replace them.
Once you get the basic construction, maybe some details, like encasing stairs, wall lamps, you know, small things that make a map look better.
Nice maps Anyway I had cool map about year ago. It was map for q3 without mod. There was long tube and u fall down cathing weapons. On the end of map was teleport and everything started again. Anybody know how this map called??
it can be done but where, in what part of the map ? I need more details
Um, whole map. Especially the block labyrinth could use some more complex geometry. There's way too much free space down the bottom in the lava room, and up above. The whole area up from the labyrinth is basically empty space surrounded by walls. It not only looks unaesthetic, but also allows for way too easy transmission from one part of the map to the other.
This is what I have liked on the map and I think it has the same width of q3ctf4 (what is the point of having very long distance :scratch: )
Yeees, but as far as i know, q3ctf4 is universally considered one of the worst ctf maps for Quake ever. I think so too. If you want to make a similar map, ok then.
I totally agree, but I don't see what should I put insteed.
N.B: any pic taken from the net could be added.
There are tons of texture packs out on the net, i'm sure if you look hard enough you'll find something nice ;p on a side note, i think you could retain the techno look/feel, it's kinda cool.
Its nice, though i must say it differs from any other map (judging by the scrn shots)
Gj Ali
That's why it is in alpha version, so critisising u can let it for u, but giving an idea to improve, that's the objective of posting this map early ?
what the hell need each player ? ... say it
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