Framerate loss on my server? Can this be verified?
Hi guys,
Recently installed q3 (e+) on my linux server.
Colocated it in Amsterdam / NL, pings are superb but still one thing is annoying me.
When i play on the server i am experiencing "framerate loss", or "weird player movement". No server / client lags, no yellow spikes.
But somehow playing on the server does not yet "feel" right.
I suspect this to be a configuration problem. :!:
Can anybody test/check this out? Any reply's are welcome !
Server 194.109.120.29:27960 / Project 9 CTF
I cannot connect now cause i'm at work but make sure you check the sv_fps set this value between 20 to 30 start at 20 and test also check the server_com_hunkmegs and make it at least 128 to 256. maybe that will help.
I cuurently run:
set sv_maxrate "25000"
set sv_fps "21"
set snaps "40"
set cl_maxpackets "50"
set com_zoneMegs "24"
set com_hunkMegs "65
set sv_fps "30" <- most ppl say they got packetloss on a server where its arround 20
and this cl_maxpackets stuff, pls make that out of ur server.cfg (cl_ are client commands and they are not needet in server.cfg's)
set com_hunkmegs "120" <- i have set it to this, got more good experience on that
set sv_minping "0"
set sv_maxping "25000"
that are the settings which i got in my server.cfg which are relevant @ ping/net settings ... u can test them here: 87.118.109.69:27960
Also check the line which u start the server with ... following parameters should be in there
screen -A -m -d -S 1on1serv ./q3ded +set fs_game excessiveplus +exec xx.cfg +set dedicated 2 +set net_port xxx +set net_ip 87.118.109.69
thats my starting line, the important things are: Starting with q3ded ... the last point ... the net_ip u only need to set when ur server got more than 1 ip otherwise its senseless and will not work
Try a bit arround with this things here and when u dont get it right, ask again and i will send u my server.cfg for testing.
./Base
btw, who are you?
hypernite?
set sv_fps "30" <- most ppl say they got packetloss on a server where its arround 20
clients with default settings will get showed packetloss around 20 if sv_fps is 30.
game will still run smoothly, clients need higher snaps and maxpackets for fixing the imaginary packetloss (server doesnt recive enough packets from client)
Hypernite check pm
I cuurently run:
set sv_maxrate "25000"
set sv_fps "21"
set snaps "40"
set cl_maxpackets "50"
set com_zoneMegs "24"
set com_hunkMegs "65
For my server's connection settings.
If i check my running process:
root 6056 0.5 3.3 92476 43128 pts/1 Ss+ 00:48 0:02 /home/ruffie/quake3/q3ded
It tells me it does hardly consume any cpu or memory.
So would an increase benefit? I doubt it
Thanks for your reply