g_spawn and releated
We all know that some time ago and still now, we want the team arena powerups and weapons ingame.
we cant achieve this because, they have no spawn function. do not confuse this with spawn system.
g_spawn, I beleive belongs in a compiled .qvm,(a quake virtual machine) cgame is client vm, ui.qvm responds for user interface and qagame is where g_spawn belongs, its the one and only serverside qvm.
based on logic and internet resources.
I realized all this when I loaded a team arena map, it just simply show'd on console that some items have no spawn function. At this moment, I have two qvm dissasemblers, but neither of them work. one of them just parses data with no output, second requiers dll's (*.dll filetypes also known as dynamic link libraries) I cant find. I sure found one dll but cant find the other.(second one, requiers 2 dll's)
I was just thinking, If we would be able to dissassemble the qagame qvm of excessiveplus, we could add spawn functions/override them to suite excessive plus.
please express your feels on this, add comments with releated answers, because, just anything might help.
reverse engeneering is forbidden.
last time someone tried to make e+ better it ended up with edawn.
Go take the q3 sourcecode and mod it there.
for your information fiendsin, i was edawn alpha tester.
also I forgot to mention that g_spawn is a *.h file is a header extension in programming (usually)
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The weak plot revenge, the strong forgive and the Lucky forget, but Fiend, Fiend no longer gives a shit