hitbox adjustments...
here is a question, hope someone will know a way to get it working...
i want to set teh hitbox size to be dependant on the weapon that is being held by the opponent, so if they are holding bfg hitbox size is smaller than when they are holding rail...
any ideas, if not, it might be good to add into future update of e+ (if that ever comes)
thanks in advance...
oh by the way i know it is a weird one, but you all know me by know, no sanity here in the slightest..
what actualy made me think along these lines was the bloatyhead mod in UT2003 and the more kills you got the harder it was to stay alive because your head grew and grew... head shot!!
and its a pity that there cant be a version of invasion made for q3 also..
not possible atm, hitbox is always the same for all players.
My question is out of this topic section but i dont want to spam with new topic in client setup section. I play e+ some time but i still dont know answer My question is, if is difference between models. I mean differences like bigger model (keel, tankjr) moves slower but with better endurance etc.
u feel what u hear, with tankjr, u might feel a lot more heavy for example.
while with doom u feel jumpy, cuz he sounds so light.
all in all, u move same fps, have same jumpheigh and same hitbox nomatter, what model u use.
actually, as for goddams suggestion, i think its a very good solution, and might be the way forward if 1.04 every shows up.
you could use it to further balance weapons, so you dont need insane damages on non insta weapon.
nice idea!