How many cm do you need for a 360 degree turn in quake?

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orphy with the wind
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Joined: Aug 2006
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10-15
2% (1 vote)
5-10
27% (12 votes)
0-5
14% (6 votes)
15-20
9% (4 votes)
25-30
14% (6 votes)
30-35
11% (5 votes)
35-40
2% (1 vote)
40+
20% (9 votes)
Total votes: 44

nada.krs
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Joined: Jul 2006
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How many cm do you need for a 360 degree turn in quake?

lol i use maybe 4cm max for 360 degree turn and i have no accel just sens and huge mousepad 45cm X 40cm and i use only 4 cm hahahahaahahahaha is'n life beautiful..
Big grin Laughing Big grin

[we are complicated not our brain]

Warren G
FELiX's picture
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How many cm do you need for a 360 degree turn in quake?

no accel in setpointz and q3.
22 cm - mid sens (in ctf during granate run my g5 love lost traction)

i know drill sens, about 45 cm, hq has about 55 cm. here is lil prob cuz they are/were force to change mouse from g5 to mx cuz g5 lost traction nostop when u r low sens player.

mow Q [EN]
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How many cm do you need for a 360 degree turn in quake?

i need arround 8 cm. u will c a big diffrence from TDM-Gamers and CTF-Gamers.

CTF players mostly have a higher sense as TDM players.

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xpaliminium's picture
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How many cm do you need for a 360 degree turn in quake?
mow Q [EN] wrote:

i need arround 8 cm. u will c a big diffrence from TDM-Gamers and CTF-Gamers.

CTF players mostly have a higher sense as TDM players.

yes true, I'm a CTF based player and I need 6cm to do a 360°.
13 sens and 0 acc, maybe I could increase sens later Happy
my mousepad is only 24cm x 30cm Tongue

Wanna avoid seeying mow, skull & co Surprise

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Warren G
FELiX's picture
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How many cm do you need for a 360 degree turn in quake?

btw in pool is mistake: wheres option 20-25 ? ;]

MOORPHEUS * DSS
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Joined: Dec 2005
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How many cm do you need for a 360 degree turn in quake?

38 only on tdm and freeze on 1vs1 55cm and i cant use my mousepad:D

ghost
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How many cm do you need for a 360 degree turn in quake?
FEL!X wrote:

i know drill sens, about 45 cm, hq has about 55 cm. here is lil prob cuz they are/were force to change mouse from g5 to mx cuz g5 lost traction nostop when u r low sens player.

with time when im was changing mices to modles with more dpi im reached 60cm's per turn, now im backed to mx510 and playing around what flex said, started with 47cm per turn and after month im again at 60cm per turn

also first mouse on wich im used accelration was g5 and it was "0.55", on sensitivity abvoue 35cm per turn it was hard to turn around for me, copperhead was lees stedy than g5, and on razer im played with 60cm per turn for first time

also im changed cl_mouseaccel from 0.55 to 1.0 due to mx500 testing and layter CTF games, all was hapening on yaw and pitch 0.0011 (now a lot ppl use these values but they dont know from where it started '] , it was ida from time when im dint used acceleration and it was helping me to increse poiting precysion)

so in mine case curently it is mx510, 60cm per turn, yaw pitch 0.0011, cl_mouseacel 1.0

rUnThEoN?!
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Skullheadq3's picture
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How many cm do you need for a 360 degree turn in quake?

here we go Happy
ps: sry demo lags, anyways rename to dm_68

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ghost
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Joined: Jan 2004
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How many cm do you need for a 360 degree turn in quake?

5l is 38cm wide, so 2,5x38=95 but u forget about mouse box... mx series have it around 7cm wide so its -14cm per each move in yors 38cm ruler

3x14=42

so 95-42=53 thats is yors real sensitivity ">

tartaros
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How many cm do you need for a 360 degree turn in quake?

About 5 meters for 360. I have the mouse on the floor and kick it around.

Wow, if i was 8 years old i could really laugh with that joke 8-[