How to lock the opponents skin?

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Monoxe
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Joined: Dec 2012
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Hi guys.i'm italian.I'm sorry for my poor english..so..I've a problem.I want to lock the color of the oppents team in green fluo,independently of the original team color(red or blue).I want to see my opponets green fluo and my team white,always!Anyone can give me the commands for my .cfg?

mi3 * blackfx -C4-BLACKFX
BlackFx's picture
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Joined: Mar 2010
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Re: How to lock the opponents skin?

hi.

/xp_enemycolors 22222

equinox
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Joined: Jan 2011
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US United States
Re: How to lock the opponents skin?
mi3 * blackfx -C4-BLACKFX wrote:


/xp_enemycolors 22222

yes, this one ,and you can also use next
/xp_enemyModel tankjr (to have green fat enemy model)
/xp_enemySound keel (to get LOUDER keel enemy green fluorescent model xd)

eu.jeff
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Re: How to lock the opponents skin?

you need to make your own model a /xp one

model "sarge/xp"
seta xp_colors "77777"
seta cg_forcemodel "1"

seta xp_enemymodel "tankjr/xp"
seta xp_enemycolors "22222"

Monoxe
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Joined: Dec 2012
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Re: How to lock the opponents skin?
eu.jeff wrote:

you need to make your own model a /xp one

model "sarge/xp"
seta xp_colors "77777"
seta cg_forcemodel "1"

seta xp_enemymodel "tankjr/xp"
seta xp_enemycolors "22222"

I try this and work great.Thanks guys! Happy

kszksz
japierdole's picture
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Joined: Jan 2012
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GB United Kingdom
Re: How to lock the opponents skin?

Try:
/xp_enemycolors "iiiii"

And even I walk through the darkest valley of the shadow of death I will be not afraid because I am the worst motherfucker in this place.

Monoxe
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Joined: Dec 2012
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Re: How to lock the opponents skin?

How to find the color number?(example 22222)Edit:http://www.computerhope.com/issues/ch000658.htm222222 Is for:green for head,green for body,green for feet,ecc?

EVILUTION
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Joined: Jun 2012
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Re: How to lock the opponents skin?

here's a tip, write in you console.

xp_enemy then press tab and you'll see all comands releated to enemy.

and enemy coulours go like this 22222, rail1, lower, upper, head, rail2.
(rail colour 2 usually appears when you cg_oldrail is 2)


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