HUD element help needed
I've made my HUD all ok except for the team and flag status elements which are refusing to work as I intend. The red/blue team status switch sides depending which team I'm on. Hard to explain and I don't have the files on Han atm to paste the code here.None of the prebundled huds seem to have an example of what I want and I can't find the default HUD in the e+ pk3 files.
All I need is the way these elements are displayed on the default HUD. I can adjust it from that. Can anyone post how it should be here?
To clarify the bit I'm talking about, it's the bit that displays the red and blue teams score, the head model image above iit with the number of alive team members and this bit swaps for flags when game type is 4.Also, no idea why this happens, got it working shortly before I fucked with it but I can't always get it to display doom_red.tga. If I change that to doom_blue it works :/The red tga does exist in pak0 and I had it working at some point last night. But I tried so many different combinations fiuckin with this thing for hours and give up for now. If anyone can post an example it would be appreciated. I'll supply further info later if needed
If you saw, they switch sides because you switched sides.
Its not Team Score Red and Team Score Blue but rather your Own Team score: TeamCount_OWN the Enemy team score : TeamCount_NME
Everything related to team is like that, its not red and blue but "Own" and "Enemy"
If you suggest to be with red and blue that requires a new implementation which could be done in the future if agreed upon.
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epsislow
Hey, I'm to lazy to install quake and try sort it out but if you didn't use this app it may help you http://plrf.org/superhudeditor/
The customized hud looks pretty well.
I like it.... Good job
Is this custom HUD stuff allowed by PhunkBuster? Nice idea, divx, some time ago I just was on sth like this.
I don't know about punkbuster, but I'm pretty sure pure will kick you with extra *pk3 file, if there is just that change for graphic of HUD I don't see any hazard to implement it on servers, but it's still owners decision to allow it. Anyway none of HUD cfg edits will make you suspected as long as it is using known *pk3 files to make it working.
edit. maybe i was a bit too fucked last night, looks like its mostly working today. i didnt touch anything.
still have one issue though, the team scores and team count numbers switch sides. i need to know how to make them stay where they are. any ideas?
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