Impact Score
I'm not allowed to post in the feedback area. I set this up for a friend the other night and was looking through the changelog to find things that aren't in the documentation (like Mode for CA), and I noticed this item. However, I don't believe it works.
If you set Impact Score = 100, it only counts damage against health, not armor. With no armor, every normal rocket or rail gives 1 point. With vq3 armor (.66), it'll do the 33/66 split meaning 3 rockets would give one point.
Unless I'm missing something here, I don't think the intention was to have it done only for health in this thread:
http://www.excessiveplus.net/forums/thread/added-clan-arena-points-system
Kudos on the continued work on this mod even ~12 years after it's release.
cos youre trying post reply to history book. Try to make new topic here: http://www.excessiveplus.net/forums/feedback/feedback
I moved it to the feedback
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epsislow
...If you set Impact Score = 100, it only counts damage against health, not armor. With no armor, every normal rocket or rail gives 1 point. With vq3 armor (.66), it'll do the 33/66 split meaning 3 rockets would give one point.
Unless I'm missing something here, I don't think the intention was to have it done only for health in this thread:
http://www.excessiveplus.net/forums/thread/added-clan-arena-points-system...
Except that in QL/OSP and other games/Mods with CA, health is set at 100 and in E+ it ranges from 300-333 in Q3 and 333-350 in OA. The additional health should offset the need to include armor in the calculation.
Second, based on an Impact Score (IPS) of 100, the team scores would be outrageous. If a 7 vs 7 group of E+ OpenArena players (with less overall skill that present in Q3) can obtain a score of almost 500 on a 6 minute map, with only RG/SG/and MG, and an IPS of 175, what would happen on a Public Q3 E+ Server with a 15 minute timelimit, all weapons, an IPS of 100 and more skilled players? I'm guessing that the scoreboard would explode. If fact, I would like to know if the scoreboard can display team scores in the thousands?
http://wasp.goquake.com/gallery/main.php?g2_itemId=4089
Everyone has different preferences but I like the simplicity of the IPS as it is. You can achieve what you want by using "ents" files to remove armour or by using conditional statements in the weapon configs to reduce or eliminate armour when IPS is enabled.
...Kudos on the continued work on this mod even ~12 years after it's release.
Yes it's great, even amazing that this Mod continues but you're a little off... Q3 is 12 years old, E+ is 8 (if you start from the 1st public release).
Fourier, yes I assumed that you used a Plus or E5/E6 config. After all, that is what this Mod is primarily designed to support. ofc, E+ is extremely extensible and can be used to mimic other mods/physics/weapons style/etc., but you are asking for a change - albeit, a small one - that would primarily benefit your niche (Vanilla Q3) and other configs that are dissimilar to Plus/E5 in initial and regenerative health.
I get your point about the armor issue but as an Admin, weapon config author and FragFest planner, I look at IPS not taking into account armor as a tactical map ploy that is a benefit not a hindrance to the most popular config in E+... PLUS.
As I said previously
...Everyone has different preferences...
IMO, there are other features/bugs more worthy of the Devs attention should 2.2c/2.3 ever get released. Nonetheless, GL getting the sympathetic ear of a Dev.
I guess I must have. I could have sworn I tried it in that link you gave.
Thanks