Lamps

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madbringer
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Screenie should be self-explaining. Any tips on how to reduce these? (not via r_intensity, btw).

(possibly) relevant graphical settings i use now -

r_gamma "1"
r_vertexlighting "0"
r_lodscale "5"
r_lightmap "0"
r_znear "4"
r_intensity "2"
r_mapOverBrightBits "1"
r_ambientScale "0.6"
r_dlightBacks "0"
r_drawSun "0"
r_dynamiclight "0"
r_flares "0"
r_fullbright "0"
r_lodbias "0"
r_lodCurveError "250"
r_overBrightBits "1"
r_picmip "10"
r_primitives "1"
r_simpleMipMaps "1"
r_showsky "0"
r_subdivisions "1"
r_vertexLight "1"

Halp! Happy

MOORPHEUS * DSS
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Lamps

only r_picmip 7 can help u i think or ask smoki.....Tongue

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asdfafs

yup. as far as i know theres no way to fix this. quite rightly so imo. suggestion - DONT USE RIDICULOUS PICMIPS! Big grin. i have a shitty onboard intel gfx card and even with that i get 125 fps on picmip 1 eaaaaaasy.

#e+pickup #excessiveplus #class.clan

kraster
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Lamps

i have the same and i hate all those lamps ...
but didnt smorgar did a topic in the past and noone give a good change to cfg to work ? - a topic called ' beams and lamps' i think and a screen on dm17

anyway im starting to ignore them cause i got used with it .

ghost
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Lamps

i am dont think it is posible, iven if u remove textures there will remain an non transparent objets

madbringer
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Yeah, Smorgar posted a similar topic sometime ago, BUT, he wanted to REMOVE them, i only want to make them less intense.

Eh, i'll switch to picmip 5, then. Sad Thx for the input, ppl. Happy However, if anyone comes up with anything more, don't hesitate to post Happy

rUnThEoN?!
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DE Germany
Lamps
ghost wrote:

i am dont think it is posible, iven if u remove textures there will remain an non transparent objets

already tried to exchange texture? ( even if ur notpure and not pb clean than)

if i would get a map sample i just would render the map a second time without that things Worried

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madbringer
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Lamps

Well, gosh and golly, the whole point is to have that shit removed/reduced all the while having a pure q3 copy Happy

CZE|BEAZT
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Lamps

try to use r_picmip 3 like me. Its compromise between picmip 0 and 5 (or higher) Big grin

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KENSHIRO
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Lamps

that is pretty cool why is it problem Happy i like that lights and lamps Happy

madbringer
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Lamps
KENSHIRO wrote:

that is pretty cool why is it problem Happy i like that lights and lamps Happy

Are you kidding me? They obstruct my line of sight, making it harder to spot an enemy... anyway, i'll just use a lower picmip for now, until i can figure out something. Worried