Minimum files required for server?
Hi there,
My wife and I have just started using E+ on our LAN to enable certain weapon/armor features, however, we would like to remove all the extra client stuff (replaced sounds, items, etc.).
I would like to know exactly what files are necessary to run the server-side scripts ONLY.
We run an instaGib-style FFA server from my PC and I would like to run my own client without seeing all the extra eye-candy that e+ contains.
Thanks in advance!
~Woolz
play the mod just serverside, if u can live with the annoing jumping ch.
Sry man but i really dont understand what u want too do/have here, ... let me guess u want a quake server (e+) but only the files which are needet by quake too run server ? or u want too play quake and u mean all stuff which is in ur hud like ur ammo weapons health armor ect. ? i dont know but the second post seems like u want too make all pak stuff which is needet in its own pak or all in one and then run anything ? man if u want that then i would like too say u that u should forget it better cause iam not sure if that works in any way, perhaps u tell more exactly what u want ..
Greetz
Base
I should've explained myself better I think.
What I'd really like to know is... Can I delete all of the extra client stuff from the pak files and if so, which files are absolutely required to do the server-side modifcations.
I may end up creating a 3rd PAK file that contains only the required server-side files, since there isn't a separate release for the server.
doesnt work that way mate...PK3 files never change...some are added for the mod..(e+)..they werent in the original quake.
all the modifications you want to do are done by execing a text file...wich is inside the excessive/conf folder.
we call that weapons-powerups-items config if you like.there are some on DRT clan site for example..you can get them from there.
second file that determines how the server should work..is server config.
wich define the rconpassword , name of server , maximum ping of players...etc...
this is also on DRT site for download.
and you can modify both....( remove item, quad , allow bots , physics , all are configurable in the settings of the configs ).
have fun.
PS ; what do you want to remove precisley...
name it .............
1.) Get rid of the CPMA style grenades that look like bricks with yellow bars (I managed to fix this by creating a custom pak that replaces models/grenadecpma.md3 from the PAK0.pk3)
xp_oldGrenade "0" // Disables the CPMA grenade model/skin.
From here.
maybe this will help...
seta cg_oldPlasma "1"
seta cg_oldRocket "1"
seta cg_oldRail "1"
seta cg_noProjectileTrail "1"
and they are client side commands.
what cfg are you changing them in ?? the config.cfg in the baseq3 folder or the config.cfg in the excessiveplus folder ..? cause they work for me..
I should've explained myself better I think.
What I'd really like to know is... Can I delete all of the extra client stuff from the pak files and if so, which files are absolutely required to do the server-side modifcations.
I may end up creating a 3rd PAK file that contains only the required server-side files, since there isn't a separate release for the server.