Missed map objects [SOLVED]

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V1979
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When I convert a *.bsp file to a *.map file, some *.md3 files lack and I see in my Q3Radiant an orange box instead of a model.
There are no such *.md3 files in pak0.pk3 - pak8.pk3 files. As I can see, such models are in-built into a *.bsp file while compilation, and after compilation there is no more need in such *.md3 files.
My question: where or how can I get such *.md3 files to use them in my maps?
P.S. I've met such models in original Q3 maps and some custom maps. Thus, one can get them somehow.

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Re: Missed map objects

what models as example?( names)


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cml
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Re: Missed map objects

If after decompiling the map some objects/models are missing in the .map file, then most probably those were ASE models and unlikely to MD3 models which are the external files that map reads up from the pk3 ASE models are stored inside the map after the compiling process, so you cannot rip them off from the map.

V1979
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Re: Missed map objects

Examples:

models/mapobjects/timdm5_wall1.md3

models/mapobjects/timdm5_ceiling2.md3

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fiendsin's picture
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Re: Missed map objects
V1979 wrote:

Examples:

models/mapobjects/timdm5_wall1.md3

models/mapobjects/timdm5_ceiling2.md3

most likely what camel said the wall and ceiling is self explanatory, being ase models instead of brushes


Sometimes I wish I was a NEET again, but life is too fucking expensive man.
The weak plot revenge, the strong forgive and the Lucky forget, but Fiend, Fiend no longer gives a shit

◀█ BIG BOB wrote:
Man you even sound like Lego's

You Fuckers wrote:
I would cut my fifth finger to bang her actually

You Fuckers wrote:
BELIEVE IN BLASPHEMY

*ZMB*INSANEKID*
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DE Germany
Re: Missed map objects

These are packs of original q3models, that are/not included in pak0.pk3! Pirate

V1979
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Re: Missed map objects
*ZMB*INSANEKID* wrote:

Thank you, that's what I need!