this one actually took much time ...coz i had long breaks (coz of rl-stuff),
but still it took long time coz i needed to think about how to make the JumpPads.-
I wanted to make JumpFields inside the tubes that u can switch on/off.
it is possible but it would coz a weird effect too ...otherwise u would need another special-feature!***
1 shader is missin, and some issues to fix;
then i will add new spawn-sys and DeFrag+Q3R-features!-
There are only 6 spawns in that version now ...for test (will add more ofc).
The map has a new game-feature: When the new spawn-sys is added,
everyone will spawn in/near his base. U can use the Accel-/JumpPads
to invade the enemy-base and push the button there.
U will get 3 extra-points from it (gotta fix that, i guess).***
BUT ...u will have to hurry coz there will be a campPro in the enemy-base too:
u got only a certain time-limit to reach that button and will be teleported back to ur base automaticly (inside the enemy-base).
this one actually took much time ...coz i had long breaks (coz of rl-stuff),
but still it took long time coz i needed to think about how to make the JumpPads.-
I wanted to make JumpFields inside the tubes that u can switch on/off.
it is possible but it would coz a weird effect too ...otherwise u would need another special-feature!***
1 shader is missin, and some issues to fix;
then i will add new spawn-sys and DeFrag+Q3R-features!-
There are only 6 spawns in that version now ...for test (will add more ofc).
The map has a new game-feature: When the new spawn-sys is added,
everyone will spawn in/near his base. U can use the Accel-/JumpPads
to invade the enemy-base and push the button there.
U will get 3 extra-points from it (gotta fix that, i guess).***
BUT ...u will have to hurry coz there will be a campPro in the enemy-base too:
u got only a certain time-limit to reach that button and will be teleported back to ur base automaticly (inside the enemy-base).
Kid´s Showcase