Player Model

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bluesky
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I wonder if it is possible to change the player model (as an example ,Klesk to kadaver) through a script or just puting a line in a config file as it's usually done with the names and so on.

Thanks in advance.

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vroomfoondel's picture
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Player Model

in e+ u can change ur own model with model. if u want alpha skins (non-baseq3 colours) use /model modelname/xp (or without the slash if u put it in ur config). for colours use xp_colors xxxx (x for what colour u want. colours run 0-9 and a-z).

same deal for enemy stuff. xp_enemymodel modelname/xp and xp_enemycolors xxxx.

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vroomfoondel's picture
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lol? it was a fairly simple question.

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NecrogeddoN
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Player Model

[code:1]/xp_enemymodel modelname/xp
[/code:1]

Changes all enemies to the model you specify.

Example:

[code:1]
/xp_enemymodel keel/xp[/code:1]

Makes all enemies appear as Keel with alpha skins, which means they can be any color you like.

[code:1]/xp_enemycolors ####[/code:1]

Used with /xp models, changes the color of the enemy's 1. rail, 2. head, 3. torso and 4. legs.

(You can use numbers or letters)

Example:

[code:1]/xp_enemycolors 1iee[/code:1]

Makes all enemies have red railgun/shotgun trail, yellow head, green body and legs.

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ShadyAK's picture
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Player Model
NecrogeddoN wrote:

[code:1]/xp_enemymodel modelname/xp
[/code:1]

Changes all enemies to the model you specify.

Example:

[code:1]
/xp_enemymodel keel/xp[/code:1]

Makes all enemies appear as Keel with alpha skins, which means they can be any color you like.

[code:1]/xp_enemycolors ####[/code:1]

Used with /xp models, changes the color of the enemy's 1. rail, 2. head, 3. torso and 4. legs.

(You can use numbers or letters)

Example:

[code:1]/xp_enemycolors 1iee[/code:1]

Makes all enemies have red railgun/shotgun trail, yellow head, green body and legs.

to run the xp_enemymodels, you dont need to write /xp_enemymodel model/xp, /xp_enemymodel model is sufficient (like xp_enemymodel keel) to run xp_enemycolors...

As this neccrogeddon guy (who the hell is that person?) pointed out TongueTongue:P (luv ya really big boi) ; ) , the xp_enemycolors can be "coded" with letters as well as numbers... (anyone serious, please dont try to kill me with cos of the use of the word "coded", i just couldnt find a better word Laughing

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bluesky
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Thank's alot. It was a great help to a noob. Happy

NecrogeddoN
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.aNk/xXxp4l/:bR.Shady'XYN! wrote:

to run the xp_enemymodels, you dont need to write /xp_enemymodel model/xp, /xp_enemymodel model is sufficient (like xp_enemymodel keel) to run xp_enemycolors...

I never tried that. Tongue I'm very specific with cvars and cmds, so I always type the whole damn thing... Thinking

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vroomfoondel's picture
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Player Model

same here. altho for me its more of being used to the /pm system.

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Skullheadq3's picture
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Player Model
NecrogeddoN wrote:

.aNk/xXxp4l/:bR.Shady'XYN! wrote:
to run the xp_enemymodels, you dont need to write /xp_enemymodel model/xp, /xp_enemymodel model is sufficient (like xp_enemymodel keel) to run xp_enemycolors...

I never tried that. Tongue I'm very specific with cvars and cmds, so I always type the whole damn thing... Thinking

most times xp_enemymodel keel is enough for getting xp enemymodels.
btw for not taking so long time to type the whole thing:
write xp_ and press tab (button under ^ ).
if u typ now xp_en and press tab it will make out of xp_en - xp_enemy
if u know have xp_enemym and press tab it will be xp_enemymodel etc...
hope u understood what i mean, i still know guys who type whole command Smug

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CZE|BEAZT
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Player Model

and many players using green color of enemy models because green is in color spectrum used no much. Only on dm11 on lava room where is green lava is this color little problematic Happy

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