Plus.cfg Teleport Missiles - yes or no?

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tartaros
GreekPecker's picture
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Joined: Feb 2006
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Yes (i enjoy teleporting missiles/don't mind them)
70% (31 votes)
No (i don't enjoy teleporting missiles/classic missiles ftw)
30% (13 votes)
Total votes: 44
kek
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Joined: Apr 2005
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Plus.cfg Teleport Missiles - yes or no?

why general and not suggestions? trying to get the attention of a max number of ppl? Winking

as for your question i dont care as on dm11 i always walk on the sides of the corridor Big grin other maps having teleporters they dont rly count for me. i should be neutral here as i dont care but i'll give u a NO vote for that invite Winking

tartaros
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Plus.cfg Teleport Missiles - yes or no?

NO you mean!! Read the votes! Shock

1) Yes, get more people on the loop ;]
2) It's pretty much the official cfg of 70% (?) of the community so ;]
3) I like bribing Big grin

kraster
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Plus.cfg Teleport Missiles - yes or no?

for me its a big NO : disable missiles through teleports

madbringer
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Plus.cfg Teleport Missiles - yes or no?

I don't like teleporting missiles, because, um, i don't, and, like, you know.

Actually, i couldn't care less. But something that leads to less spam cannot be a bad thing, and should be supported. :}

rUnThEoN?!
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Skullheadq3's picture
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DE Germany
Plus.cfg Teleport Missiles - yes or no?

friendly fire 1... so i vote let it enabled.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

tartaros
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Plus.cfg Teleport Missiles - yes or no?
rUnThEoN?! wrote:

friendly fire 1... so i vote let it enabled.

1vs1?

mow Q [EN]
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Plus.cfg Teleport Missiles - yes or no?

i have the feeling the vote goes teh same like your other vote Sad

we need a clear vote guys, so vote vote vote Happy

(i dont vote)

rUnThEoN?!
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DE Germany
Plus.cfg Teleport Missiles - yes or no?
tartaros wrote:

rUnThEoN?! wrote:
friendly fire 1... so i vote let it enabled.

1vs1?

in 1on1 u know then where ur enemy is and tell me other maps then dm17 and tourney4 where we got an teleporter

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

tartaros
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Plus.cfg Teleport Missiles - yes or no?
rUnThEoN?! wrote:

tartaros wrote:
rUnThEoN?! wrote:
friendly fire 1... so i vote let it enabled.

1vs1?

in 1on1 u know then where ur enemy is and tell me other maps then dm17 and tourney4 where we got an teleporter

Like i didn't ask no map names. ;( Most if not all 1vs1 maps for quake are teleport based. "Expand your e+ horizons" please Confused ALSO, plus is used on public servers. Public gaming is the most action on e+. On public there is no friendly fire ===> spam + randomness

[MR.]DOCTOR
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Plus.cfg Teleport Missiles - yes or no?

voted for YES - keep it alive, coz its so funny sometimes

for example - walking through Long jump canyon and heard some's spawn there, and then some multijumps to teleport to the small room with pool, i can just rail him but it isnt funny and he will be thawed by fog in a seconds, i just launch (nuklear) rocket to teleport, during it flying potencial frag doin 1-2 multijumps more to gain teleport and rocket enters there following him and kill him in bfg room, where he can fall to pool and become pretty hard to be found for thaw.

there are many funny things more with it Tongue

but i suggest also introduce an acceleration after exit from tele (cpma style) for make them a lil more usable and a lil more protected after exit