Plus.cfg Teleport Missiles - yes or no?
why general and not suggestions? trying to get the attention of a max number of ppl?
as for your question i dont care as on dm11 i always walk on the sides of the corridor other maps having teleporters they dont rly count for me. i should be neutral here as i dont care but i'll give u a NO vote for that invite
for me its a big NO : disable missiles through teleports
I don't like teleporting missiles, because, um, i don't, and, like, you know.
Actually, i couldn't care less. But something that leads to less spam cannot be a bad thing, and should be supported. :}
friendly fire 1... so i vote let it enabled.
i have the feeling the vote goes teh same like your other vote
we need a clear vote guys, so vote vote vote
(i dont vote)
wrote:friendly fire 1... so i vote let it enabled.1vs1?
in 1on1 u know then where ur enemy is and tell me other maps then dm17 and tourney4 where we got an teleporter
voted for YES - keep it alive, coz its so funny sometimes
for example - walking through Long jump canyon and heard some's spawn there, and then some multijumps to teleport to the small room with pool, i can just rail him but it isnt funny and he will be thawed by fog in a seconds, i just launch (nuklear) rocket to teleport, during it flying potencial frag doin 1-2 multijumps more to gain teleport and rocket enters there following him and kill him in bfg room, where he can fall to pool and become pretty hard to be found for thaw.
there are many funny things more with it
but i suggest also introduce an acceleration after exit from tele (cpma style) for make them a lil more usable and a lil more protected after exit
NO you mean!! Read the votes!
1) Yes, get more people on the loop ;]
2) It's pretty much the official cfg of 70% (?) of the community so ;]
3) I like bribing