problem with binds

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NO
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Hi all,
I create this thread because I have a very annoying problem with my binds.
I'm trying to get used to switching only with keyboard since yesterday, here are my movement and weapons binds :

/movement
seta cl_run "1"
bind ALT "+speed"
bind r "+forward"
bind f "+back"
bind d "+moveleft"
bind g "+moveright"
bind MOUSE2 "+moveup"
bind a "+movedown"
/weapons
seta cg_autoswitch "0"
bind MOUSE1 "+attack"
bind w "weapon 1" //gauntlet
bind b "weapon 2" // (MG)
bind v "weapon 3" // (SG)
bind SPACE "weapon 4" // (GL)
bind t "weapon 5" // (RL)
bind h "weapon 6" // (LG)
bind z "weapon 7" // (RG)
bind y "weapon 8" // (PG)
bind e "weapon 9" // (BFG)

My problem is, when I'm pressing ALT+R+D (walk+forward+left) at the same time, it works, but when I'm pressing ALT+R+G (walk+forward+right), nothing happens, I don't move to the right, I move straight forward...

I thought it had something to do with the TAB key, but I don't think so anymore because I encoutered this kind of problem already, when my binds were set like this :

/movement
seta cl_run "1"
bind ALT "+speed"
bind t "+forward"
bind g "+back"
bind f "+moveleft"
bind h "+moveright"
bind MOUSE2 "+moveup"
bind c "+movedown"
/weapons
seta cg_autoswitch "0"
bind MOUSE1 "+attack"
bind e "weapon 1" //gauntlet
bind n "weapon 2" // (MG)
bind b "weapon 3" // (SG)
bind SPACE "weapon 4" // (GL)
bind y "weapon 5" // (RL)
bind j "weapon 6" // (LG)
bind x "weapon 7" // (RG)
bind u "weapon 8" // (PG)
bind r "weapon 9" // (BFG)

When I had these binds, the problem was I couldn't switch to RL while pressing T+F or T+H (even if not using walk), but I was able to switch to BFG or PG for example...

I'm using the a french keyboard (AZERTY) so I tried to set my keyboard's layout on QWERTY and QWERTZ, but the problem remained.
Sorry for such a long thread but I'm going mad, I hope someone knows how to solve this!

Thanks in advance

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Divx's picture
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FR France
Re: problem with binds

i'm not sure, but maybe you need some sort of 'anti ghosting' or n-key roll over? (limitation of usb?)

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NO
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Joined: Apr 2010
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Re: problem with binds

Hi and thanks for your reply.

I googled the "anti ghosting" term and it seems it's the problem I'm experiencing... (I have no error-beep though)
The weird thing is that only certain keys won't work (sometimes weapon binds, sometimes movement binds, depending on where I bound my keys on the keyboard)

I've checked my keyboards' specs on Steelseries website :
http://shop.steelseries.com/us/index.php/keyboards-us/steelseries-merc.html

It says "Anti-ghosting capability: Up to 7 simultaneous keystrokes"
Maybe the anti-ghosting works only on the keyboards' gaming pad, I will try that and edit my post.

Edit: OK, it works fine on the gaming pad, then it must be some anti-ghosting or N-key rollover issue.
Problem solved, thanks!

madbringer wrote:

We're like a big, dysfunctional family of alcoholics, nihilists, drug abusers, nutters and general sociopaths.

rUnThEoN?!
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Skullheadq3's picture
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DE Germany
Re: problem with binds

eventhough it says up to 7, if all of these keys are in one line it will cause problems as long as it isnt n-key.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

SHUDDER
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Re: problem with binds

.DA|ULTRA.
Ultra D's picture
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Re: problem with binds

aw that sucks, I thought it was some new player having problems with voice binds, I was just about ready to tell him it's evil, but when I opened this topic I got disappointed Sad
gl with solving your bind trouble...

D3L1GH7 wrote:
Okay guys, next time I wanna waste time on a useless topic I'll call you.

NO
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Re: problem with binds

Here's what I just read on the link Shudder posted:

But my keyboard says it is “Anti-Ghosting!”
When a keyboard is marketed as
“Anti-Ghosting” it may just refer to a particular subset of keys on the
keyboard working well together.
This does not necessarily guarantee
that members of this set of keys avoid ghosting when combined with other
keys on the keyboard.
Another marketing strategy is to state
that the keyboard allows "up to" some large number of key presses. This
would be a true statement about a keyboard even if only a single
combination of keys of that size can be pressed simultaneously while
many three key combinations remain with ghosting issues.
A user of a
keyboard like this might attribute the remaining errors to other
sources.

So I will need to use the gaming pad, which sux because the keyboard is like 60cm wide and it takes too much room.

Anyways ty guys for your help.

madbringer wrote:

We're like a big, dysfunctional family of alcoholics, nihilists, drug abusers, nutters and general sociopaths.

rUnThEoN?!
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DE Germany
Re: problem with binds

try aswd, matrix is better there.

ps: my keyboard tends to ghost on 2 keys sometimes, np

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

NO
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Re: problem with binds

My keyboards' gaming pad is WASD and no-ghosting, I tried it and it works np so I'll use the pad from now on.
I might just try good players' cfgs and find the one that suits me best, maybe edit it to my likings.
Can't understand how you guys can move comfortable with RL or BFG on Q, E or 1 2 3 4 5... need to stop moving to switch, it screws my movement badly. Matter of time I guess, meh.

madbringer wrote:

We're like a big, dysfunctional family of alcoholics, nihilists, drug abusers, nutters and general sociopaths.

epsiplayer
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Re: problem with binds

ofc that it messing up with the movements .. but you can get advantages too..
because in order to switch a weapon you have to free a finger and you can do that by moving in another direction that doesn't involves using that finger .. then you switch weapons.. and can continue by shot and then back to moving (can be same time) ..

you can get an unpredictability bonus in your player movements by doing this Happy also using more switching keys for the same weapon can get even a better result ?

also by moving your player when switching to your weapon can you can win time for aiming .. if you are moving in the good direction you will minimize the crosshair distance to the wanted target .. or the wanted focus point for reflex shots?

i think there are many game styles but i don't consider this an disadvantage.. i have all the weapons on my keyboard .. other ppl have them on the mouse buttons too or only on mouse Happy

many ppl neglect the movement trainings and i think that movement trainings are as important as the aim trainings.. i say even more: having good movement control you will aim better then without Smug

gl & have nice trainings Happy
its just my opinion.
________
epsislow