q3eps3 ->beta 2

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epsiplayer
THE ONE AND ONLY
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q3eps3 Beta 2

Hi boys & girls ,

This is my first map (still beta but i will update)

q3eps3_3

For all testers : I need feedback Big grin

how to play:
place q3eps3_3.pk3 in your /baseq3/ folder
& launch from the skirmish menu or
type \map q3eps3_3 in the Quake3 console.

Suggestion: use LighlMap instead of Vertex lighting.

________
epsislow

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Sander
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q3eps3 ->beta 2

Nice Epsilon Big grin
I think map should be more visually improved. I would make walls higher and added horisontal columns like it is on dm6 and upper ceiling cover with sky shader. Also would be nice if floor looked like in slime halls and some walls make abit thicker

epsiplayer
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q3eps3 ->beta 2

thanks man for the feedback and the ideas,
i'll do my best Happy

_________
epsislow


DEFCON*RKT
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q3eps3 ->beta 2

Epsi ce plm e lindicu' asta? Laughing fa si tu ceva mai mare ca doar suntem la excessive , nu la osp Big grin.

p!nky wrote:

futema si tu Tongue

epsiplayer
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q3eps3 ->beta 2

my map updated to beta 2 version! (here)

+ room added
+ bigger rooms
+ improved visuals (30 +/- 10%)
+ items modifications

need feedback!

_________
epsislow


*ZMB*INSANEKID*
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DE Germany
q3eps3 ->beta 2

very nice, Epsi! Big grin

i would change the plasmagun-room (height-changes)
and would shift PG to LG (and LG to PG).

And maybe u can change the YA-corridor
(maybe same height as mega and connect both with a ledge). :thumbleft:

epsiplayer
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q3eps3 ->beta 2

thanks man for the advices .. im already started to implement them to see how they feel!

YA- corridor was always a bad thing but i rly wanted an exit there somehow .. you provided me with a very good idea with the ledge .. im also thinging of expanding the courtyard on the "width" ading some "width" to the PG & LG rooms. .. ill see how i can improveing the visuals on the lowered PG room.
________
epsislow