Q3SG Project Open Source Extended by Camel-XP
An amazing and great work. But it seems to match single player campaign than a multiplayer skirmish.
An amazing and great work. But it seems to match single player campaign than a multiplayer skirmish.
could be an amazing new fresh single player adventure, or a great multiplayer co-op fun experience with friends...ur a very skilled mapper, u could actually give ur support to this project ))
Ok, looks nice and great job camel, but could someone give me a brief answer what is this project about? I can't join this website www.q3sg.eu anyway..
To take part in such projects one should have enthusiasm like CML does. As for me I have a lack of such enthusiasm (I can't finish my projects), though I can appreciate highly this project, as I understand efforts he has made.
To take part in such projects one should have enthusiasm like CML does. As for me I have a lack of such enthusiasm
u should have my friends, u all should have...
It is an CTF coop project indeed, maps are specifically made for special type of game with those stargates, each stargates are placed far away from the enemy flag, but you got various paths to go along and capture it, then run away avoiding detection, about the coop, on the standard SG style, you have to enable stargates to pass thru, it takes about 12 seconds to open and a little more to keep it opened, this can be triggered by your teammates while you carrying an flag, once you pass the stargates to the other side, you can enable the shield for about 10 seconds to smash any enemies that would want to follow you thru them.
About the singleplayer, I dont see any sense in making it for singleplayer, it might be looking like that it is supposed to made for singleplayer, but in fact I was always focused on multiplayer cooperation games, play with humans vs humans that think on more sophisticated level that do plan their actions before ranting on enemy base just like that, than to play against stupid bots that unfortunately have some problems with my stargates system to pass thru it properly almost each time, they simply stuck on it
Some castle parts of the q3sg1 map (link) are taken from the singleplayer CPMA run map, once I looked at it I felt that author just wasted the beauty of his map, so I gave it a second chance to become an part of the multiplayer map with a special game type
Like this wonderful singleplayer map, its structure wasted only on that game type, I would someone like that to work with me along
the www.q3sg.eu is available again