Ok I maded a update for tourney3 a hotfix if u want name it that
I was decompiled tourney3.bsp to .map file and modified it at Radiant 202, notteam in not appear anymore but i was didnt know that earlier, and I deleted all spawns and maked new ones at same positions etc
The trick is that u dont have to make whole new map, just compile it with no-vis no-light and pack it with single outside pk3 file and put it at baseq3/maps folder in your ftp server, now if u enter your original visible tourney3 map will be loaded from your computer from pak0, but all entities (spawn points, weapons, player clips, etc) will be loaded from servers machine, that solution i was used long time ago with q3dm17 map, I was only changed spawnpoints to be more fun
I am including pk3 with that map for servers admins only, if someone will have any problems or see some bugs just tell me about it.
For me that solution works great for now.
There is only one bug in one place, if u shoot in that direction then trails wont appears, dunno why
Ok I maded a update for tourney3 a hotfix if u want name it that
I was decompiled tourney3.bsp to .map file and modified it at Radiant 202, notteam in not appear anymore but i was didnt know that earlier, and I deleted all spawns and maked new ones at same positions etc
The trick is that u dont have to make whole new map, just compile it with no-vis no-light and pack it with single outside pk3 file and put it at baseq3/maps folder in your ftp server, now if u enter your original visible tourney3 map will be loaded from your computer from pak0, but all entities (spawn points, weapons, player clips, etc) will be loaded from servers machine, that solution i was used long time ago with q3dm17 map, I was only changed spawnpoints to be more fun
I am including pk3 with that map for servers admins only, if someone will have any problems or see some bugs just tell me about it.
For me that solution works great for now.
There is only one bug in one place, if u shoot in that direction then trails wont appears, dunno why