Quake Live rebounce(s)

10 replies [Last post]
D3L1GH7
TanaKa's picture
Offline
Joined: May 2010
Posts:

"Skill is when luck becomes a habit".

D3L1GH7
TanaKa's picture
Offline
Joined: May 2010
Posts:
Re: Quake Live rebounce(s)

"Skill is when luck becomes a habit".

zarzyn
zarzyn's picture
Offline
Joined: Apr 2010
Posts:
Re: Quake Live rebounce(s)

very very interesting movie.
: )

Happy

troll-e
Offline
Joined: Feb 2010
Posts:
Re: Quake Live rebounce(s)

i am waiting for more Happy

rUnThEoN?!
Site administrator
Skullheadq3's picture
Offline
Joined: Dec 2005
Posts:
DE Germany
Re: Quake Live rebounce(s)

n1 skillfail, but that is not a rebounce >_<

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

mow Q [EN]
Offline
Joined: Nov 2003
Posts:
Re: Quake Live rebounce(s)

Very interesting Excessiveplus-Movie.

epsiplayer
THE ONE AND ONLY
intact-epsilon's picture
Offline
Joined: Dec 2006
Posts:
Re: Quake Live rebounce(s)

http://www.trickingq3.com/Tutorials/Wallbug_Tutorial.html
http://www.youtube.com/watch?v=EFJIxqYv8lU

Its called "wall bug" because you can't control it, can't be constructed in the map with the editor when wanted. Some ppl are calling it rebounce even if i don't think its rebounce (you don't bounce not even once)
http://www.trickingq3.com/Tutorials/OB_Tutorial.html
_________
epsislow


rUnThEoN?!
Site administrator
Skullheadq3's picture
Offline
Joined: Dec 2005
Posts:
DE Germany
Re: Quake Live rebounce(s)

wallbugs are stable map clipping errors mostly, cgaz showed some funny ones Tongue

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

D3L1GH7
TanaKa's picture
Offline
Joined: May 2010
Posts:
Re: Quake Live rebounce(s)

Skull, even if this is not the same technique as crouching and lift up at some points of the map to be stuck in the wall and starting to strafe-jump, this technique is included to rebounce anomalies.

Quote:
At certain locations when a player steps near a wall and jumps to it she/he will end up "sticking" to the wall in mid-air. Now the player can perform a speed-gaining technique like strafe-jumping without her/his character moving from the spot, but "accelerating" nevertheless. This is a real anomaly as the player character does not move in gamespace, but the game engine ascribes ever higher speed to it. The player then can "unstick" from the wall by firing a splash damage weapon into it, and subsequently will move with the speed gained "on the spot". This technique is called "sticky wall" or "rebounce".

"Skill is when luck becomes a habit".

rUnThEoN?!
Site administrator
Skullheadq3's picture
Offline
Joined: Dec 2005
Posts:
DE Germany
Re: Quake Live rebounce(s)

source? cuz everything including bounce is refers to overbounce.

hurrenson: "This idiot is apparently not familiar with a rail/sniper style."

D3L1GH7
TanaKa's picture
Offline
Joined: May 2010
Posts:
Re: Quake Live rebounce(s)

"Skill is when luck becomes a habit".