Question regarding custom HUDs
Hello, I'm new to these forums. Hopefully, I'm putting this topic in the right place.
I'm attempting to modify a HUD to fit my own needs. It's based on the excessive+ (Q3Plus) mod. My issue is I'm trying to keep the 3D head model that VQ3 uses as the health icon. However, placing it with the same size and position of the VQ3 HUD causes issues when the player takes damage.
The 3D modeled head reacts when the player takes damage and becomes larger. In VQ3 this jump in size is up toward the center of the screen. In my custom HUD the jump in size is directed downward to the bottom of the screen and as a result, can clip about a 3rd of the face off camera until it returns to normal size.
I can't find a lot of documentation regarding how to control a 3D object on screen within the HUD like this. Similarly I've got the 3D armor model loaded as the armor icon and... it spins in the wrong direction. Which doesn't really bother me, but I am slightly annoyed I can't figure out how to spin it the other way around
I can post code/screenshots later today if anyone thinks they may be able to lend a hand.
Thanks.
are the anchors set correctly?
try my autoexec.cfg and config.cfg for compare yours , watch commands set by me , i have config from years 1999 era times when power of computer was lower than quake requirements , here www.tigerhareram.cz/quake3.html can be found quake 3 non-steam used on my bengal tigers servers , in baseq3 is autoexec.cfg , search here http://www.joz3d.net/html/q3console.html
Well... honestly I'm not sure. I have played with the anchor values quite a bit here and all I really achieve is moving the head model around the screen. The behavior during a damage hit doesn't seem to change at all.
StatusBar_HealthIcon
{
rect 285 420 60 60
draw3d
anchors 4
}
^ this is what I am working with.I've changed the value of "4" to practically every number under 100 out of frustration and it just doesn't affect it. I'm sure there must be something I'm missing or not understanding.