Quickguide Packetslost

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mow Q [EN]
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Since not many do recognize this thread:
http://forums.excessiveplus.net/viewtopic.php?t=12307
i wonder why it is still not sticky.

... and people still complaining about "packetslost" on servers with "sv_fps 30" i make
here this quickguide.

Info about sv_fps 30:
sv_fps ist the server-snaps. Default snaps are 20. So, snaps and sv_fps are synchron on default settings. If sv_fps is 30, it leads to a better serverperfomance but is not really compatibel with clientside default setting snaps 20. So u need to do also /snaps 30 (more doesnt have effect and server takes automaticly snaps 30 from u, even if u have 40 or higher). And if u play on a server with /sv_fps 20 and u have snaps 30, it doesnt have negative effect, but if play on a server with sv_fps 30 and u have snaps 20, it will have a negative effect.

Fact is, that sv_fps 30 reacts on other clientside settings more sensitive as default 20. Client must adjust his cl_maxpackets in a sensefull way (if he have packetlost with current setting)

/cl_maxpackets is connected with /com_maxfps, i cant explain exaclty why, but it is fact! If u have packetlosts u should synchronize this settings, this is not just theory, like Flex told it to me, this is fact, i helped more than 20 persons with packetlosts on 2!Sfreeze more than 20 % to get a packetlost of 0%.

So, the quickguide:

- /cg_drawfps 1 (shows u ur fps), ur fps should be stable to have a linear effect, if not stable, tweak ur q3config.cfg or set lower /com_maxfps.

Following u should set:

[code:1]

/snaps 30

/com_maxfps --> /cl_maxpackets
125 --> 125, 63, 42 or 32
100 --> 100, 75 or 50
90 --> 90, 60 or 30
60 --> 60 or 30
[/code:1]

If this does't help against packetlost, it is not a setting problem, than it is a problem of your connection or of the connection-routing to the server.

Greetz
mow

kraster
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Joined: Dec 2005
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Quickguide Packetslost

isnt /cg_drawfps 1 isntead of cl_drawfps 1 ?

anyway i have some loss issues and thnx for putting this up, i have 80-90 fps moving fast isnt a exactly value what should i do to make it stable or this means stable to move fast from nearly to nearly values ?

mow Q [EN]
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Joined: Nov 2003
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Quickguide Packetslost

I dont think that 10 fps up and down have thaaaaat much effect on ur packetlost. But u can try anyway tweak your grafics a bit. I just have no time right now to make a grafic-tweaking guid. I thought hq made already one.

madbringer
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Quickguide Packetslost

I stickied both threads (this one and the one you linked), i find them to be very useful. GJ Mow.

kraster
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Joined: Dec 2005
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Quickguide Packetslost

well when ive changed pc i had terrible loss on tdm/freeze/ctf(ussualy where were more than 4 guys on server). After ive fallowed some combinations between com_maxfps and cl_maxpackets now it works. Thought it will not work but it worked Winking

And now i remembered : Thnx Happy u helped me alot with this, mow Winking

!@#$%&*( terror )_
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Quickguide Packetslost

Big grin LOL thx for the fast and easy guide Happy

btw... for those who have integrated peace of shit soundcards !!!
I had a terrible problem with packetloss on my new PC.
I was really upset because my new PC is like 4 times faster than the old.
Strange feeling when u play on faster pc and q3 runs worse Happy
I didn't know WTF ??? Shock
In the end I found the reason. It was all about integrated soundcard !!!
So I quickly bought a better 6 ch sound card Happy The problem is no more.
Now my q3 runs smooth like smooth criminal Happy

Nag!Out
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Joined: Apr 2006
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Quickguide Packetslost

Gj MOW. It's help me ^^

Histroy :
PLUS = FOX Clan >> GSE Clan >> BBS Clan >> KTM Clan >> BURN* Clan >> BBSquad Clan >> MR Clan >> VENDETTA Clan >>
OUT of gaming Happy
RAIL = DUNNO Clan >> OF Clan >> PW Clan
>> OUT of gaming Happy